#include "Application.hpp"
#include "Environment.hpp"
-#include "PreloadState.hpp"
#include "Runtime.hpp"
#include "WorldState.hpp"
WorldState world_state(env, config.interface, config.world, save);
app.PushState(&world_state);
- PreloadState preloader(env, world_state.GetWorld().Loader());
- app.PushState(&preloader);
-
switch (mode) {
default:
case NORMAL: