double sun_radius = sun->Radius();
assets.shaders.sun_surface.SetM(
cam.Model(*sun) * glm::scale(glm::vec3(sun_radius, sun_radius, sun_radius)));
- assets.shaders.sun_surface.SetLight(sun->Color(), sun->Luminosity());
+ assets.shaders.sun_surface.SetLight(glm::vec3(sun->Color()), float(sun->Luminosity()));
assets.shaders.sun_surface.Draw();
}