]> git.localhorst.tv Git - blank.git/blobdiff - src/app.cpp
minor optimizations in chunk
[blank.git] / src / app.cpp
index 8c0793dfc123b4ab0f14bafd806aafc8c118f09e..57651e3b754370602eca2d92706dd000573df1fb 100644 (file)
@@ -1,57 +1,68 @@
 #include "app.hpp"
 
-#include "geometry.hpp"
-
 #include <iostream>
 #include <stdexcept>
 
 
 namespace blank {
 
-Application::Application()
+Application::Application(const Config &config)
 : init_sdl()
 , init_img()
-, init_gl()
+, init_gl(config.doublebuf, config.multisampling)
 , window()
 , ctx(window.CreateContext())
 , init_glew()
-, program()
-, move_velocity(0.003f)
-, pitch_sensitivity(-0.0025f)
-, yaw_sensitivity(-0.001f)
+, chunk_prog()
+, entity_prog()
 , cam()
-, hud()
-, world()
-, outline()
-, outline_visible(false)
-, outline_transform(1.0f)
-, running(false)
-, front(false)
-, back(false)
-, left(false)
-, right(false)
-, up(false)
-, down(false)
-, place(false)
-, remove(false)
-, pick(false)
-, remove_id(0)
-, place_id(1) {
-       GLContext::EnableVSync();
-
-       GLuint VertexArrayID;
-       glGenVertexArrays(1, &VertexArrayID);
-       glBindVertexArray(VertexArrayID);
-
-       world.Generate();
-
-       cam.Position(glm::vec3(0, 4, 4));
-       hud.Viewport(960, 600);
-       hud.Display(*world.BlockTypes()[place_id]);
+, world(config.world)
+, interface(config.interface, world)
+, test_controller(MakeTestEntity(world))
+, running(false) {
+       if (config.vsync) {
+               GLContext::EnableVSync();
+       }
 
        glClearColor(0.0, 0.0, 0.0, 1.0);
 }
 
+Entity &Application::MakeTestEntity(World &world) {
+       Entity &e = world.AddEntity();
+       e.Position({ 0.0f, 0.0f, 0.0f });
+       e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });
+       e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
+       return e;
+}
+
+
+void Application::RunN(size_t n) {
+       Uint32 last = SDL_GetTicks();
+       for (size_t i = 0; i < n; ++i) {
+               Uint32 now = SDL_GetTicks();
+               int delta = now - last;
+               Loop(delta);
+               last = now;
+       }
+}
+
+void Application::RunT(size_t t) {
+       Uint32 last = SDL_GetTicks();
+       Uint32 finish = last + t;
+       while (last < finish) {
+               Uint32 now = SDL_GetTicks();
+               int delta = now - last;
+               Loop(delta);
+               last = now;
+       }
+}
+
+void Application::RunS(size_t n, size_t t) {
+       for (size_t i = 0; i < n; ++i) {
+               Loop(t);
+       }
+}
+
 
 void Application::Run() {
        running = true;
@@ -77,56 +88,40 @@ void Application::HandleEvents() {
        while (SDL_PollEvent(&event)) {
                switch (event.type) {
                        case SDL_KEYDOWN:
+                               interface.HandlePress(event.key);
+                               break;
                        case SDL_KEYUP:
-                               switch (event.key.keysym.sym) {
-                                       case SDLK_w:
-                                               front = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_s:
-                                               back = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_a:
-                                               left = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_d:
-                                               right = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_q:
-                                       case SDLK_SPACE:
-                                               up = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_e:
-                                       case SDLK_LSHIFT:
-                                               down = event.key.state == SDL_PRESSED;
-                                               break;
-                               }
+                               interface.HandleRelease(event.key);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if (event.button.button == 1) {
-                                       // left
-                                       remove = true;
-                               } else if (event.button.button == 2) {
-                                       // middle
-                                       pick = true;
-                               } else if (event.button.button == 3) {
-                                       // right
-                                       place = true;
-                               }
+                               interface.HandlePress(event.button);
+                               break;
+                       case SDL_MOUSEBUTTONUP:
+                               interface.HandleRelease(event.button);
                                break;
                        case SDL_MOUSEMOTION:
-                               cam.RotateYaw(event.motion.xrel * yaw_sensitivity);
-                               cam.RotatePitch(event.motion.yrel * pitch_sensitivity);
+                               interface.Handle(event.motion);
+                               break;
+                       case SDL_MOUSEWHEEL:
+                               interface.Handle(event.wheel);
                                break;
                        case SDL_QUIT:
                                running = false;
                                break;
                        case SDL_WINDOWEVENT:
                                switch (event.window.event) {
+                                       case SDL_WINDOWEVENT_FOCUS_GAINED:
+                                               window.GrabMouse();
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_LOST:
+                                               window.ReleaseMouse();
+                                               break;
                                        case SDL_WINDOWEVENT_RESIZED:
                                                cam.Viewport(event.window.data1, event.window.data2);
-                                               hud.Viewport(event.window.data1, event.window.data2);
+                                               interface.Handle(event.window);
                                                break;
                                        default:
+                                               interface.Handle(event.window);
                                                break;
                                }
                                break;
@@ -137,90 +132,20 @@ void Application::HandleEvents() {
 }
 
 void Application::Update(int dt) {
-       glm::vec3 vel;
-       if (right && !left) {
-               vel.x = move_velocity;
-       } else if (left && !right) {
-               vel.x = -move_velocity;
-       }
-       if (up && !down) {
-               vel.y = move_velocity;
-       } else if (down && !up) {
-               vel.y = -move_velocity;
-       }
-       if (back && !front) {
-               vel.z = move_velocity;
-       } else if (front && !back) {
-               vel.z = -move_velocity;
-       }
-       cam.OrientationVelocity(vel);
-
-       cam.Update(dt);
-
-       Ray aim = cam.Aim();
-       Chunk *chunk;
-       int blkid;
-       float dist;
-       glm::vec3 normal;
-       if (world.Intersection(aim, glm::mat4(1.0f), &chunk, &blkid, &dist, &normal)) {
-               glm::vec3 pos = Chunk::ToCoords(blkid);
-               outline_visible = true;
-               outline.Clear();
-               chunk->BlockAt(blkid).type->FillOutlineModel(outline);
-               outline_transform = glm::translate(chunk->Transform(), pos);
-               outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
-       } else {
-               outline_visible = false;
-       }
-
-       if (pick) {
-               if (chunk) {
-                       place_id = chunk->BlockAt(blkid).type->id;
-                       hud.Display(*world.BlockTypes()[place_id]);
-               }
-               pick = false;
-       }
-       if (remove) {
-               if (chunk) {
-                       chunk->BlockAt(blkid).type = world.BlockTypes()[remove_id];
-                       chunk->Invalidate();
-               }
-               remove = false;
-       }
-       if (place) {
-               if (chunk) {
-                       Chunk *mod_chunk = chunk;
-                       glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal;
-                       if (!Chunk::InBounds(next_pos)) {
-                               mod_chunk = &world.Next(*chunk, normal);
-                               next_pos -= normal * Chunk::Extent();
-                       }
-                       mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id];
-                       mod_chunk->Invalidate();
-               }
-               place = false;
-       }
+       interface.Update(dt);
+       test_controller.Update(dt);
+       world.Update(dt);
 }
 
 void Application::Render() {
        GLContext::Clear();
 
-       program.Activate();
-
-       program.SetLightDirection({ -1.0f, -3.0f, -2.0f });
-       program.SetVP(cam.View(), cam.Projection());
+       chunk_prog.SetProjection(cam.Projection());
+       entity_prog.SetProjection(cam.Projection());
 
-       for (Chunk &chunk : world.LoadedChunks()) {
-               program.SetM(chunk.Transform());
-               chunk.Draw();
-       }
-
-       if (outline_visible) {
-               program.SetM(outline_transform);
-               outline.Draw();
-       }
+       world.Render(chunk_prog, entity_prog);
 
-       hud.Render(program);
+       interface.Render(entity_prog);
 
        window.Flip();
 }