class TargetSelection;
}
namespace common {
+ struct GameState;
class Stats;
+ class Upgrade;
}
#include "Capsule.h"
int ExpReward() const { return expReward; }
int GoldReward() const { return goldReward; }
+ void ApplyRewards(
+ common::GameState &,
+ std::vector<common::Upgrade> &);
private:
const PartyLayout *heroesLayout;