#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
-#include "../common/fwd.h"
+namespace graphics {
+ class Animation;
+ class Font;
+ class Frame;
+ class Gauge;
+ struct MenuProperties;
+ class Sprite;
+}
+
#include "../graphics/Color.h"
-#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
#include <SDL.h>
const char *noEquipmentText;
const char *escapeText;
+ const char *defeatText;
const graphics::Animation *numberAnimationPrototype;
graphics::Color heroesBgColor;
+ const char *victoryGetsText;
+ const char *victoryExpText;
+ const char *victoryGoldText;
+ const char *victoryLevelUpText;
+ const char *victoryUpgradeText;
+ const char *victoryNextLevelText;
+
+ const char *victoryMHPText;
+ const char *victoryMMPText;
+ const char *victoryATPText;
+ const char *victoryDFPText;
+ const char *victorySTRText;
+ const char *victoryAGLText;
+ const char *victoryINTText;
+ const char *victoryGUTText;
+ const char *victoryMGRText;
+
Resources();
}
-#endif /* BATTLE_RESOURCES_H_ */
+#endif