}
void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) {
- if (ts.TargetsEnemies()) {
+ if (ts.TargetsMonsters()) {
for (int i(0); i < battle->MaxMonsters(); ++i) {
if (ts.IsBad(i)) {
numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));