}
} else if (input.JustPressed(Input::ACTION_B)) {
battle->PreviousHero();
- battle->SetAttackType(AttackChoice::UNDECIDED);
if (battle->BeforeFirstHero()) {
ctrl->ChangeState(new SelectMoveAction(battle));
+ } else {
+ battle->SetAttackType(AttackChoice::UNDECIDED);
}
}