]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectTarget.cpp
renamed TargetSelections Enemies to Monsters
[l2e.git] / src / battle / states / SelectTarget.cpp
index 591da6753972350cf1eb9f0f44041a8df2023368..37f2da9829d603405b1b546aa446659e239582a5 100644 (file)
@@ -94,7 +94,7 @@ void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int
        // offset the indicator by 1/8th to the right and top
        Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
        vector<Point<int> > positions;
-       if (selection->TargetsEnemies()) {
+       if (selection->TargetsMonsters()) {
                for (int i(0), end(battle->MaxMonsters()); i < end; ++i) {
                        positions.push_back(battle->MonsterAt(i).Position());
                }