// offset the indicator by 1/8th to the right and top
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
vector<Point<int> > positions;
- if (selection->TargetsEnemies()) {
+ if (selection->TargetsMonsters()) {
for (int i(0), end(battle->MaxMonsters()); i < end; ++i) {
positions.push_back(battle->MonsterAt(i).Position());
}