+#include "const.hpp"
#include "app/Application.hpp"
+#include "app/Assets.hpp"
#include "app/init.hpp"
+#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
+#include "world/Simulation.hpp"
+#include "world/Sun.hpp"
+#include "world/TileType.hpp"
-#include <exception>
+#include <cstdint>
#include <iostream>
using namespace blobs;
int main(int argc, char *argv[]) {
- app::Init init;
- world::Planet planet(1); // r=1 should be a 3³
+ app::Init init(true, 8);
+ app::Assets assets;
- app::Application app;
+ world::Sun sun;
+ sun.Mass(1.0e14);
+ sun.Radius(20.0);
+ sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
+ sun.AngularMomentum(1.0e13);
+
+ world::Planet planet(25);
+ planet.SetParent(sun);
+ planet.Mass(1.0e10);
+ planet.GetOrbit().SemiMajorAxis(941.7);
+ planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
+ planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
+ planet.AngularMomentum(6.0e10);
+
+ world::Planet moon(3);
+ moon.SetParent(planet);
+ moon.Mass(1.0e6);
+ moon.GetOrbit().SemiMajorAxis(37.0);
+ moon.Rotation(PI * 0.25);
+ moon.AngularMomentum(1.0e4);
+
+ world::Planet second_planet(9);
+ second_planet.SetParent(sun);
+ second_planet.Mass(1.0e9);
+ second_planet.GetOrbit().SemiMajorAxis(350.0);
+ second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
+ second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+ second_planet.AngularMomentum(1.0e8);
+
+ world::Simulation sim(sun);
+ sim.AddSun(sun);
+ sim.AddPlanet(planet);
+ sim.AddPlanet(second_planet);
+ sim.AddPlanet(moon);
+
+ world::GenerateEarthlike(assets.data.tiles, planet);
+ planet.Atmosphere(assets.data.resources["air"].id);
+ world::GenerateTest(assets.data.tiles, moon);
+ world::GenerateTest(assets.data.tiles, second_planet);
+
+ std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
+ std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
+ std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
+ std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
+ std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
+ std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
+
+ auto blob = new creature::Creature;
+ Spawn(*blob, planet, assets);
+ blob->BuildVAO();
+ blob->Name("Blob");
+
+ app::MasterState state(assets, sim);
+ state.GetCamera()
+ .Reference(planet)
+ // sunrise
+ //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ // sunset
+ //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ // from afar
+ //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+ // from afar, rotating
+ .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+ ;
+ // system view
+ //state.GetCamera()
+ // .Reference(sun)
+ // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
+ //;
+ state.GetCreaturePanel().Show(*blob);
+
+ app::Application app(init.window, init.viewport);
+ app.PushState(&state);
+ app.Run();
+
+ return 0;
}