#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
+#include "world/TileType.hpp"
#include <cstdint>
#include <iostream>
app::Assets assets;
world::Sun sun;
- sun.Mass(1.0e12);
- sun.Radius(10.0);
+ sun.Mass(1.0e14);
+ sun.Radius(20.0);
sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
sun.AngularMomentum(1.0e13);
- world::Planet planet(11);
- world::GenerateTest(planet);
+ world::Planet planet(25);
planet.SetParent(sun);
- planet.Mass(1.0e9);
+ planet.Mass(1.0e10);
planet.GetOrbit().SemiMajorAxis(941.7);
planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(1.25e9);
+ planet.AngularMomentum(6.0e10);
world::Planet moon(3);
- world::GenerateTest(moon);
moon.SetParent(planet);
moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(25.0);
+ moon.GetOrbit().SemiMajorAxis(37.0);
moon.Rotation(PI * 0.25);
moon.AngularMomentum(1.0e4);
world::Planet second_planet(9);
- world::GenerateTest(second_planet);
second_planet.SetParent(sun);
second_planet.Mass(1.0e9);
second_planet.GetOrbit().SemiMajorAxis(350.0);
sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
+ world::GenerateEarthlike(assets.data.tiles, planet);
+ planet.Atmosphere(assets.data.resources["air"].id);
+ world::GenerateTest(assets.data.tiles, moon);
+ world::GenerateTest(assets.data.tiles, second_planet);
+
std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
+ auto blob = new creature::Creature;
+ Spawn(*blob, planet, assets);
+ blob->BuildVAO();
+ blob->Name("Blob");
+
app::MasterState state(assets, sim);
state.GetCamera()
.Reference(planet)
// sunrise
- .FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
+ //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+ // from afar, rotating
+ .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
;
// system view
//state.GetCamera()
// .Reference(sun)
// .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
//;
- planet.BuildVAOs();
+ state.GetCreaturePanel().Show(*blob);
app::Application app(init.window, init.viewport);
app.PushState(&state);