]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
split input handling
[blank.git] / src / client / client.cpp
index 521b149ae824185cd44fda750f9ec38c48917ba7..fbf6bf28f9c2c1bb781b9d4c42edab76d45184da 100644 (file)
@@ -106,18 +106,17 @@ void InitialState::Render(Viewport &viewport) {
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
 , block_types()
-, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
+, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
 , world(block_types, master.GetWorldConf())
-, interface(
-       master.GetInterfaceConf(),
-       master.GetEnv(),
-       world,
-       world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
-)
+, player(*world.AddPlayer(master.GetConfig().player.name))
+, hud(master.GetEnv(), master.GetConfig(), player)
+, manip(master.GetEnv(), player.GetEntity())
+, input(world, player, manip)
+, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
 // TODO: looks like chunk requester and receiver can and should be merged
 , chunk_requester(world.Chunks(), save)
 , chunk_receiver(world.Chunks())
-, chunk_renderer(*interface.GetPlayer().chunks)
+, chunk_renderer(player.GetChunks())
 , skeletons()
 , loop_timer(16)
 , sky(master.GetEnv().loader.LoadCubeMap("skybox"))
@@ -130,8 +129,6 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        skeletons.Load();
-       // TODO: better solution for initializing HUD
-       interface.SelectNext();
        loop_timer.Start();
 }
 
@@ -168,12 +165,19 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
+       input.Update(dt);
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(*input.EntityFocus().entity);
+       }
+       hud.Display(block_types[player.GetInventorySlot() + 1]);
        loop_timer.Update(dt);
        master.Update(dt);
        chunk_receiver.Update(dt);
        chunk_requester.Update(dt);
 
-       interface.Update(dt);
+       hud.Update(dt);
        int world_dt = 0;
        while (loop_timer.HitOnce()) {
                world.Update(loop_timer.Interval());
@@ -182,17 +186,15 @@ void InteractiveState::Update(int dt) {
        }
        chunk_renderer.Update(dt);
 
-       Entity &player = *interface.GetPlayer().entity;
-
        if (world_dt > 0) {
-               PushPlayerUpdate(player, world_dt);
+               PushPlayerUpdate(player.GetEntity(), world_dt);
        }
 
-       glm::mat4 trans = player.Transform(player.ChunkCoords());
+       glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
-       master.GetEnv().audio.Position(player.Position());
-       master.GetEnv().audio.Velocity(player.Velocity());
+       master.GetEnv().audio.Position(player.GetEntity().Position());
+       master.GetEnv().audio.Velocity(player.GetEntity().Velocity());
        master.GetEnv().audio.Orientation(dir, up);
 }
 
@@ -233,7 +235,7 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co
        }
 
        EntityState replay_state(corrected_state);
-       EntityState &player_state = interface.GetPlayer().entity->GetState();
+       EntityState &player_state = player.GetEntity().GetState();
 
        if (entry != end) {
                entry->state.chunk_pos = replay_state.chunk_pos;
@@ -274,26 +276,65 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       Entity &player = *interface.GetPlayer().entity;
-       viewport.WorldPosition(player.Transform(player.ChunkCoords()));
-       chunk_renderer.Render(viewport);
-       world.Render(viewport);
-       sky.Render(viewport);
-       interface.Render(viewport);
+       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       if (master.GetConfig().video.world) {
+               chunk_renderer.Render(viewport);
+               world.Render(viewport);
+               sky.Render(viewport);
+       }
+       hud.Render(viewport);
+}
+
+void InteractiveState::SetAudio(bool b) {
+       master.GetConfig().audio.enabled = b;
+       if (b) {
+               hud.PostMessage("Audio enabled");
+       } else {
+               hud.PostMessage("Audio disabled");
+       }
+}
+
+void InteractiveState::SetVideo(bool b) {
+       master.GetConfig().video.world = b;
+       if (b) {
+               hud.PostMessage("World rendering enabled");
+       } else {
+               hud.PostMessage("World rendering disabled");
+       }
+}
+
+void InteractiveState::SetHUD(bool b) {
+       master.GetConfig().video.hud = b;
+       if (b) {
+               hud.PostMessage("HUD rendering enabled");
+       } else {
+               hud.PostMessage("HUD rendering disabled");
+       }
+}
+
+void InteractiveState::SetDebug(bool b) {
+       master.GetConfig().video.debug = b;
+       if (b) {
+               hud.PostMessage("Debug rendering enabled");
+       } else {
+               hud.PostMessage("Debug rendering disabled");
+       }
+}
+
+void InteractiveState::Exit() {
+       master.Quit();
 }
 
 
 MasterState::MasterState(
        Environment &env,
-       const World::Config &wc,
-       const Interface::Config &ic,
-       const Client::Config &cc)
+       Config &config,
+       const World::Config &wc)
 : env(env)
+, config(config)
 , world_conf(wc)
-, intf_conf(ic)
-, client_conf(cc)
 , state()
-, client(cc)
+, client(config.net)
 , init_state(*this)
 , login_packet(-1)
 , update_status()
@@ -311,7 +352,7 @@ void MasterState::Quit() {
 
 
 void MasterState::OnEnter() {
-       login_packet = client.SendLogin(intf_conf.player_name);
+       login_packet = client.SendLogin(config.player.name);
        env.state.Push(&init_state);
 }
 
@@ -335,7 +376,7 @@ void MasterState::Render(Viewport &) {
 
 void MasterState::OnPacketLost(uint16_t id) {
        if (id == login_packet) {
-               login_packet = client.SendLogin(intf_conf.player_name);
+               login_packet = client.SendLogin(config.player.name);
        }
 }
 
@@ -364,7 +405,7 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetInterface().GetPlayer().entity->GetState());
+       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
 
        env.state.PopAfter(this);
        env.state.Push(state.get());