}
#include "../common/Stats.h"
+#include "../geometry/Vector.h"
#include <SDL.h>
const Spell *Attack2() const;
const Spell *Attack3() const;
+ int NumClasses() const { return numClasses; }
+ int MaxClass() const { return maxClass; }
+ int CurrentClass() const { return curClass; }
+
+ const geometry::Vector<int> &AlignmentOffset() const { return alignmentCursor; }
+ const graphics::Sprite *AlignmentSprite() const { return alignmentSprite; }
+
+ void UpgradeClass();
+
Uint16 MaxHealth() const;
Stats GetStats() const;
const char *name;
const char *alignment;
+ geometry::Vector<int> alignmentCursor;
+ const graphics::Sprite *alignmentSprite;
+
int maxHealth;
Stats stats;