namespace graphics {
-void AddFields(TypeDescription &td, const Animation &a, std::ptrdiff_t offset) {
+void Animation::AddFields(TypeDescription &td, const Animation &a, std::ptrdiff_t offset) {
int boolId(TypeDescription::GetTypeId("Boolean"));
int numberId(TypeDescription::GetTypeId("Number"));
int spriteId(TypeDescription::GetTypeId("Sprite"));