#include "Font.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
#include <cmath>
using geometry::Vector;
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
using std::pow;
}
}
+void Font::DrawStringRight(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
+ if (!sprite) return;
+
+ int length(0);
+ while (length < maxChars && s[length] != '\0') {
+ ++length;
+ }
+ Vector<int> position(positionIn.X() - length * CharWidth(), positionIn.Y());
+
+ DrawString(s, dest, position, length);
+}
+
void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector<int> &position) const {
if (!sprite) return;
}
}
+void Font::DrawNumberRight(int number, SDL_Surface *dest, const Vector<int> &positionIn, int digits) const {
+ if (!sprite) return;
+
+ Vector<int> position(positionIn.X() - digits * CharWidth(), positionIn.Y());
+
+ DrawNumber(number, dest, position, digits);
+}
+
void Font::CreateTypeDescription() {
Font f;
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Font"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font"));
+ td.SetDescription(
+ "Simple font with fixed-width characters using a sprite for rendering.\n"
+ "Characters from strings are mapped as follows:\n"
+ "<pre>sprite column = column offset + (character % 16)\n"
+ "sprite row = row offset + (character / 16)</pre>");
+ td.SetConstructor(&Construct);
td.SetSize(sizeof(Font));
- td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId, true));
- td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId, false));
- td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId, false));
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character"));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;
}
}