class Sprite;
+// TODO: disabled entries + alternate font for those
+// TODO: sprite for the cursor
+// TODO: animation when top row changes
template<class T>
class Menu {
public:
- Menu(const Font *font, int charsPerEntry, int rows, int rowGap = 0, int cols = 1, int colGap = 0);
+ explicit Menu(const Font *font = NULL, int charsPerEntry = 16, int rows = 1, int rowGap = 0, int cols = 1, int colGap = 0);
public:
int Width() const;