int Width() const noexcept { return width; }
int Height() const noexcept { return height; }
+ glm::vec2 InverseSize() const noexcept { return inverse_size; }
const glm::mat4 &Perspective() const noexcept { return perspective; }
const glm::mat4 &Ortho() const noexcept { return ortho; }
private:
int width;
int height;
+ glm::vec2 inverse_size;
float fov;
float aspect;