]> git.localhorst.tv Git - blank.git/blobdiff - src/interface.cpp
some code reorganization
[blank.git] / src / interface.cpp
diff --git a/src/interface.cpp b/src/interface.cpp
deleted file mode 100644 (file)
index a5dcc0e..0000000
+++ /dev/null
@@ -1,315 +0,0 @@
-#include "interface.hpp"
-
-#include "world.hpp"
-
-#include <iostream>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtx/io.hpp>
-
-
-namespace blank {
-
-Interface::Interface(const Config &config, World &world)
-: world(world)
-, ctrl(world.Player())
-, hud(world.BlockTypes())
-, aim{{ 0, 0, 0 }, { 0, 0, -1 }}
-, aim_chunk(nullptr)
-, aim_block(0)
-, aim_normal()
-, outline()
-, outline_transform(1.0f)
-, config(config)
-, place_timer(256)
-, remove_timer(256)
-, remove(0)
-, selection(1)
-, fwd(0)
-, rev(0) {
-       hud.Viewport(960, 600);
-       hud.Display(selection);
-}
-
-
-void Interface::HandlePress(const SDL_KeyboardEvent &event) {
-       if (config.keyboard_disabled) return;
-
-       switch (event.keysym.sym) {
-               case SDLK_w:
-                       rev.z = 1;
-                       break;
-               case SDLK_s:
-                       fwd.z = 1;
-                       break;
-               case SDLK_a:
-                       rev.x = 1;
-                       break;
-               case SDLK_d:
-                       fwd.x = 1;
-                       break;
-               case SDLK_SPACE:
-                       fwd.y = 1;
-                       break;
-               case SDLK_LSHIFT:
-                       rev.y = 1;
-                       break;
-
-               case SDLK_q:
-                       FaceBlock();
-                       break;
-               case SDLK_e:
-                       TurnBlock();
-                       break;
-
-               case SDLK_b:
-                       PrintBlockInfo();
-                       break;
-               case SDLK_c:
-                       PrintChunkInfo();
-                       break;
-               case SDLK_l:
-                       PrintLightInfo();
-                       break;
-               case SDLK_p:
-                       PrintSelectionInfo();
-                       break;
-       }
-}
-
-void Interface::HandleRelease(const SDL_KeyboardEvent &event) {
-       if (config.keyboard_disabled) return;
-
-       switch (event.keysym.sym) {
-               case SDLK_w:
-                       rev.z = 0;
-                       break;
-               case SDLK_s:
-                       fwd.z = 0;
-                       break;
-               case SDLK_a:
-                       rev.x = 0;
-                       break;
-               case SDLK_d:
-                       fwd.x = 0;
-                       break;
-               case SDLK_SPACE:
-                       fwd.y = 0;
-                       break;
-               case SDLK_LSHIFT:
-                       rev.y = 0;
-                       break;
-       }
-}
-
-void Interface::FaceBlock() {
-       selection.SetFace(Block::Face((selection.GetFace() + 1) % Block::FACE_COUNT));
-       hud.Display(selection);
-}
-
-void Interface::TurnBlock() {
-       selection.SetTurn(Block::Turn((selection.GetTurn() + 1) % Block::TURN_COUNT));
-       hud.Display(selection);
-}
-
-void Interface::PrintBlockInfo() {
-       std::cout << std::endl;
-       if (!aim_chunk) {
-               std::cout << "not looking at any block" << std::endl;
-               Ray aim = ctrl.Aim();
-               std::cout << "aim ray: " << aim.orig << ", " << aim.dir << std::endl;
-               return;
-       }
-       std::cout << "looking at block " << aim_block
-               << " " << Chunk::ToCoords(aim_block)
-               << " of chunk " << aim_chunk->Position()
-               << std::endl;
-       Print(aim_chunk->BlockAt(aim_block));
-}
-
-void Interface::PrintChunkInfo() {
-       std::cout << std::endl;
-       if (!aim_chunk) {
-               std::cout << "not looking at any block" << std::endl;
-               return;
-       }
-       std::cout << "looking at chunk "
-               << aim_chunk->Position()
-               << std::endl;
-
-       std::cout << "  neighbors:" << std::endl;
-       if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
-               std::cout << " left  " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position() << std::endl;
-       }
-       if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
-               std::cout << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position() << std::endl;
-       }
-       if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
-               std::cout << " up    " << aim_chunk->GetNeighbor(Block::FACE_UP).Position() << std::endl;
-       }
-       if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
-               std::cout << " down  " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position() << std::endl;
-       }
-       if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
-               std::cout << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position() << std::endl;
-       }
-       if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
-               std::cout << " back  " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position() << std::endl;
-       }
-       std::cout << std::endl;
-}
-
-void Interface::PrintLightInfo() {
-       std::cout
-               << "light level " << world.PlayerChunk().GetLight(world.Player().Position())
-               << " at position " << world.Player().Position()
-               << std::endl;
-}
-
-void Interface::PrintSelectionInfo() {
-       std::cout << std::endl;
-       Print(selection);
-}
-
-void Interface::Print(const Block &block) {
-       std::cout << "type: " << block.type
-               << ", face: " << block.GetFace()
-               << ", turn: " << block.GetTurn()
-               << std::endl;
-}
-
-
-void Interface::Handle(const SDL_MouseMotionEvent &event) {
-       if (config.mouse_disabled) return;
-       ctrl.RotateYaw(event.xrel * config.yaw_sensitivity);
-       ctrl.RotatePitch(event.yrel * config.pitch_sensitivity);
-}
-
-void Interface::HandlePress(const SDL_MouseButtonEvent &event) {
-       if (config.mouse_disabled) return;
-
-       if (event.button == 1) {
-               RemoveBlock();
-               remove_timer.Start();
-       } else if (event.button == 2) {
-               PickBlock();
-       } else if (event.button == 3) {
-               PlaceBlock();
-               place_timer.Start();
-       }
-}
-
-void Interface::HandleRelease(const SDL_MouseButtonEvent &event) {
-       if (config.mouse_disabled) return;
-
-       if (event.button == 1) {
-               remove_timer.Stop();
-       } else if (event.button == 3) {
-               place_timer.Stop();
-       }
-}
-
-void Interface::PickBlock() {
-       if (!aim_chunk) return;
-       selection = aim_chunk->BlockAt(aim_block);
-       hud.Display(selection);
-}
-
-void Interface::PlaceBlock() {
-       if (!aim_chunk) return;
-       Chunk *mod_chunk = aim_chunk;
-       glm::vec3 next_pos = Chunk::ToCoords(aim_block) + aim_normal;
-       if (!Chunk::InBounds(next_pos)) {
-               mod_chunk = &world.Next(*aim_chunk, aim_normal);
-               next_pos -= aim_normal * glm::vec3(Chunk::Extent());
-       }
-       mod_chunk->SetBlock(next_pos, selection);
-       mod_chunk->Invalidate();
-}
-
-void Interface::RemoveBlock() noexcept {
-       if (!aim_chunk) return;
-       aim_chunk->SetBlock(aim_block, remove);
-       aim_chunk->Invalidate();
-}
-
-
-void Interface::Handle(const SDL_MouseWheelEvent &event) {
-       if (config.mouse_disabled) return;
-
-       if (event.y < 0) {
-               SelectNext();
-       } else if (event.y > 0) {
-               SelectPrevious();
-       }
-}
-
-void Interface::SelectNext() {
-       ++selection.type;
-       if (size_t(selection.type) >= world.BlockTypes().Size()) {
-               selection.type = 1;
-       }
-       hud.Display(selection);
-}
-
-void Interface::SelectPrevious() {
-       --selection.type;
-       if (selection.type <= 0) {
-               selection.type = world.BlockTypes().Size() - 1;
-       }
-       hud.Display(selection);
-}
-
-void Interface::Handle(const SDL_WindowEvent &event) noexcept {
-       if (event.event == SDL_WINDOWEVENT_RESIZED) {
-               hud.Viewport(event.data1, event.data2);
-       }
-}
-
-
-void Interface::Update(int dt) {
-       ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
-       ctrl.Update(dt);
-
-       place_timer.Update(dt);
-       remove_timer.Update(dt);
-
-       aim = ctrl.Aim();
-       CheckAim();
-
-       if (remove_timer.Hit()) {
-               RemoveBlock();
-               CheckAim();
-       }
-
-       if (place_timer.Hit()) {
-               PlaceBlock();
-               CheckAim();
-       }
-}
-
-void Interface::CheckAim() {
-       float dist;
-       if (world.Intersection(aim, glm::mat4(1.0f), &aim_chunk, &aim_block, &dist, &aim_normal)) {
-               outline.Clear();
-               aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
-               outline_transform = glm::scale(glm::vec3(1.0002f));
-               outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
-               outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block);
-       } else {
-               aim_chunk = nullptr;
-       }
-}
-
-
-void Interface::Render(DirectionalLighting &program) noexcept {
-       if (config.visual_disabled) return;
-
-       if (aim_chunk) {
-               program.SetM(outline_transform);
-               outline.Draw();
-       }
-
-       hud.Render(program);
-}
-
-}