]> git.localhorst.tv Git - l2e.git/blobdiff - src/main.cpp
moved spell menu template to resources
[l2e.git] / src / main.cpp
index 676f2d7da7541c8dcccffadf2ef3aff90f0d4cf7..f5d32e48495cd61b96a98b69daba2c778baecb01 100644 (file)
@@ -16,6 +16,7 @@
 #include "graphics/Font.h"
 #include "graphics/Frame.h"
 #include "graphics/Gauge.h"
+#include "graphics/Menu.h"
 #include "graphics/Sprite.h"
 #include "sdl/InitImage.h"
 #include "sdl/InitScreen.h"
@@ -36,6 +37,7 @@ using geometry::Point;
 using graphics::Font;
 using graphics::Frame;
 using graphics::Gauge;
+using graphics::Menu;
 using graphics::Sprite;
 using sdl::InitImage;
 using sdl::InitScreen;
@@ -166,6 +168,8 @@ int main(int argc, char **argv) {
                normalFont.MapChar('?', 10, 0);
                battleRes.normalFont = &normalFont;
 
+               battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, 12, 6, 8, 2, 32);
+
                BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
                battleState->AddMonster(monster);
                battleState->AddMonster(monster);