#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
#include "graphics/Sprite.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
+using graphics::Menu;
using graphics::Sprite;
using sdl::InitImage;
using sdl::InitScreen;
normalFont.MapChar('?', 10, 0);
battleRes.normalFont = &normalFont;
+ battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, 12, 6, 8, 2, 32);
+
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);