#define SPACE_VECTOR_H_
#include <algorithm>
+#include <ostream>
namespace space {
return Vector<Scalar>(lhs.x * rhs.x, lhs.y * rhs.y);
}
+
+template<class Scalar>
+constexpr Vector<Scalar> operator /(Vector<Scalar> lhs, Scalar rhs) {
+ return Vector<Scalar>(lhs.x / rhs, lhs.y / rhs);
+}
+
+template<class Scalar>
+constexpr Vector<Scalar> operator /(Scalar lhs, Vector<Scalar> rhs) {
+ return rhs / lhs;
+}
+template<class Scalar>
+constexpr Vector<Scalar> operator /(Vector<Scalar> lhs, Vector<Scalar> rhs) {
+ return Vector<Scalar>(lhs.x / rhs.x, lhs.y / rhs.y);
+}
+
+
+template<class Scalar>
+constexpr bool operator ==(Vector<Scalar> lhs, Vector<Scalar> rhs) {
+ return lhs.x == rhs.x && lhs.y == rhs.y;
+}
+template<class Scalar>
+constexpr bool operator !=(Vector<Scalar> lhs, Vector<Scalar> rhs) {
+ return lhs.x != rhs.x && lhs.y != rhs.y;
+}
+
+
+template<class Scalar>
+inline std::ostream &operator <<(std::ostream &out, Vector<Scalar> v) {
+ return out << '<' << v.x << ',' << v.y << '>';
+}
+
}