, worldWidth(800)
, worldHeight(480)
, ball(10)
-, secondBall(7)
-, thirdBall(5)
+, secondBall(8)
+, thirdBall(7)
, leftPaddle(10, 100)
, rightPaddle(10, 100)
, topWall(800, 10)
}
ball.Translate(Entity::Vector(400, 240));
- ball.Accelerate(Entity::Vector(180, 180));
+ ball.Accelerate(Entity::Vector(180, 180), 0);
// ball.SetMaxVelocity(500.0f);
secondBall.Translate(Entity::Vector(300, 240));
- secondBall.Accelerate(Entity::Vector(-50, -50), 1);
+ secondBall.Accelerate(Entity::Vector(-50, -50), -3);
// secondBall.SetMaxVelocity(600.0f);
thirdBall.Translate(Entity::Vector(200, 440));
- thirdBall.Accelerate(Entity::Vector(60, 40));
+ thirdBall.Accelerate(Entity::Vector(60, 40), 3);
leftPaddle.Translate(Entity::Vector(5, 200));
rightPaddle.Translate(Entity::Vector(795, 280));