namespace blank {
+class CompositeModel;
class World;
namespace server {
World &GetWorld() noexcept { return world; }
+ void SetPlayerModel(const CompositeModel &) noexcept;
+ bool HasPlayerModel() const noexcept;
+ const CompositeModel &GetPlayerModel() const noexcept;
+
private:
void HandlePacket(const UDPpacket &);
std::list<ClientConnection> clients;
World &world;
+ const CompositeModel *player_model;
};