const Generator::Config &gc,
const World::Config &wc,
const WorldSave &ws,
- const Server::Config &sc
+ const Config &config
)
: env(env)
, block_types()
, chunk_loader(world.Chunks(), generator, ws)
, skeletons()
, spawner(world, skeletons, gc.seed)
-, server(sc, world)
+, server(config.net, world)
, loop_timer(16) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
loop_timer.Start();
- std::cout << "listening on UDP port " << sc.port << std::endl;
+ std::cout << "listening on UDP port " << config.net.port << std::endl;
}