]> git.localhorst.tv Git - blank.git/blobdiff - src/server/net.cpp
move spawn index out of world
[blank.git] / src / server / net.cpp
index 7cb07cdf02b9ae1e6f026493f20e0dd5aed65707..16aa1cb004733865337976e72c51c78da6382e87 100644 (file)
@@ -397,6 +397,8 @@ void ClientConnection::AttachPlayer(Player &player) {
        PlayerEntity().Ref();
        if (server.GetWorldSave().Exists(player)) {
                server.GetWorldSave().Read(player);
+       } else {
+               // TODO: spawn
        }
 
        old_base = PlayerChunks().Base();