#include "Server.hpp"
#include "../app/init.hpp"
+#include "../model/CompositeModel.hpp"
#include "../world/ChunkIndex.hpp"
#include "../world/Entity.hpp"
#include "../world/World.hpp"
: server(server)
, conn(addr)
, player(nullptr, nullptr)
+, player_model(nullptr)
, spawns()
, confirm_wait(0)
, entity_updates()
}
}
}
+ if (HasPlayerModel()) {
+ GetPlayerModel().Instantiate(player.entity->GetModel());
+ }
cout << "player \"" << player.entity->Name() << "\" joined" << endl;
}
chunk_queue.clear();
}
+void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept {
+ player_model = &m;
+ if (HasPlayer()) {
+ m.Instantiate(PlayerEntity().GetModel());
+ }
+}
+
+bool ClientConnection::HasPlayerModel() const noexcept {
+ return player_model;
+}
+
+const CompositeModel &ClientConnection::GetPlayerModel() const noexcept {
+ return *player_model;
+}
+
void ClientConnection::OnPacketReceived(uint16_t seq) {
if (transmitter.Waiting()) {
transmitter.Ack(seq);
: serv_sock(nullptr)
, serv_pack{ -1, nullptr, 0 }
, clients()
-, world(world) {
+, world(world)
+, player_model(nullptr) {
serv_sock = SDLNet_UDP_Open(conf.port);
if (!serv_sock) {
throw NetError("SDLNet_UDP_Open");
}
}
clients.emplace_back(*this, addr);
+ if (HasPlayerModel()) {
+ clients.back().SetPlayerModel(GetPlayerModel());
+ }
return clients.back();
}
void Server::Update(int dt) {
for (list<ClientConnection>::iterator client(clients.begin()), end(clients.end()); client != end;) {
- client->Update(dt);
if (client->Disconnected()) {
client = clients.erase(client);
} else {
}
}
+void Server::SetPlayerModel(const CompositeModel &m) noexcept {
+ player_model = &m;
+ for (ClientConnection &client : clients) {
+ client.SetPlayerModel(m);
+ }
+}
+
+bool Server::HasPlayerModel() const noexcept {
+ return player_model;
+}
+
+const CompositeModel &Server::GetPlayerModel() const noexcept {
+ return *player_model;
+}
+
}
}