chunk_renderer.FogDensity(wc.fog_density);
if (save.Exists(player)) {
save.Read(player);
- glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation()));
- input.TurnHead(orient.x, orient.y);
} else {
spawn_player = true;
}
if (config.video.world) {
chunk_renderer.Render(viewport);
world.Render(viewport);
+ if (config.video.debug) {
+ world.RenderDebug(viewport);
+ }
sky.Render(viewport);
}
hud.Render(viewport);