]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
remove commented code left from collision change
[blank.git] / src / standalone / MasterState.cpp
index dedb4ce3c49206b90c0a8deb96592cecf9f869d9..6d457385d3f6d5074a2757bdbf4d2088db766980 100644 (file)
@@ -3,7 +3,7 @@
 #include "../app/Config.hpp"
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
+#include "../geometry/distance.hpp"
 #include "../io/WorldSave.hpp"
 
 #include <SDL.h>
@@ -21,35 +21,41 @@ MasterState::MasterState(
 )
 : config(config)
 , env(env)
-, block_types()
+, res()
+, sounds()
 , save(save)
-, world(block_types, wc)
+, world(res.block_types, wc)
 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
 , player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
 , hud(env, config, player)
-, manip(env, player.GetEntity())
+, manip(env.audio, sounds, player.GetEntity())
 , input(world, player, manip)
 , interface(config, env.keymap, input, *this)
-, generator(gc, block_types)
+, generator(gc)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
-, skeletons()
-, spawner(world, skeletons, env.rng)
+, spawner(world, res.models, env.rng)
 , sky(env.loader.LoadCubeMap("skybox"))
+, cli(world)
 , preload(env, chunk_loader, chunk_renderer)
-, unload(env, world.Chunks(), save) {
-       TextureIndex tex_index;
-       env.loader.LoadBlockTypes("default", block_types, tex_index);
-       interface.SetInventorySlots(block_types.Size() - 1);
-       generator.Scan();
-       chunk_renderer.LoadTextures(env.loader, tex_index);
+, unload(env, world.Chunks(), save)
+, chat(env, *this, *this) {
+       res.Load(env.loader, "default");
+       if (res.models.size() < 2) {
+               throw std::runtime_error("need at least two models to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(env.loader, res.snd_index);
+       spawner.LimitModels(1, res.models.size());
+       interface.SetInventorySlots(res.block_types.size() - 1);
+       generator.LoadTypes(res.block_types);
+       chunk_renderer.LoadTextures(env.loader, res.tex_index);
        chunk_renderer.FogDensity(wc.fog_density);
-       skeletons.Load();
-       spawner.LimitSkeletons(0, skeletons.size());
        if (save.Exists(player)) {
                save.Read(player);
        } else {
-               // TODO: spawn
+               spawn_player = true;
        }
 }
 
@@ -58,16 +64,51 @@ MasterState::~MasterState() {
 }
 
 
-void MasterState::OnEnter() {
-       env.state.Push(&preload);
-       env.window.GrabMouse();
+void MasterState::OnResume() {
+       if (spawn_index.MissingChunks() > 0) {
+               env.state.Push(&preload);
+               return;
+       }
+       if (spawn_player) {
+               // TODO: spawn
+               spawn_player = false;
+       }
+       hud.KeepMessages(false);
+       OnFocus();
+}
+
+void MasterState::OnPause() {
+       OnBlur();
+}
+
+void MasterState::OnFocus() {
+       if (config.input.mouse) {
+               env.window.GrabMouse();
+       }
+       interface.Unlock();
+}
+
+void MasterState::OnBlur() {
+       env.window.ReleaseMouse();
+       interface.Lock();
 }
 
 
 void MasterState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
-                       interface.HandlePress(event.key);
+                       // TODO: move to interface
+                       if (event.key.keysym.sym == SDLK_RETURN) {
+                               chat.Clear();
+                               env.state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else if (event.key.keysym.sym == SDLK_SLASH) {
+                               chat.Preset("/");
+                               env.state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else {
+                               interface.HandlePress(event.key);
+                       }
                        break;
                case SDL_KEYUP:
                        interface.HandleRelease(event.key);
@@ -93,7 +134,8 @@ void MasterState::Handle(const SDL_Event &event) {
 }
 
 void MasterState::Update(int dt) {
-       input.Update(dt);
+       spawner.Update(dt);
+       world.Update(dt);
        if (input.BlockFocus()) {
                hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
        } else if (input.EntityFocus()) {
@@ -101,10 +143,8 @@ void MasterState::Update(int dt) {
        } else {
                hud.FocusNone();
        }
-       hud.Display(block_types[player.GetInventorySlot() + 1]);
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
        hud.Update(dt);
-       spawner.Update(dt);
-       world.Update(dt);
        chunk_loader.Update(dt);
        chunk_renderer.Update(dt);
 
@@ -117,10 +157,13 @@ void MasterState::Update(int dt) {
 }
 
 void MasterState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
        if (config.video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);
+               if (config.video.debug) {
+                       world.RenderDebug(viewport);
+               }
                sky.Render(viewport);
        }
        hud.Render(viewport);
@@ -163,10 +206,29 @@ void MasterState::SetDebug(bool b) {
        }
 }
 
+void MasterState::NextCamera() {
+       if (iszero(env.viewport.CameraOffset())) {
+               env.viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, -5.0f));
+       } else {
+               env.viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, 0.0f));
+       }
+}
+
 void MasterState::Exit() {
        save.Write(player);
        env.state.Switch(&unload);
 }
 
+void MasterState::OnLineSubmit(const std::string &line) {
+       if (line.empty()) {
+               return;
+       }
+       if (line[0] == '/' && line.size() > 1 && line[1] != '/') {
+               cli.Execute(player, line.substr(1));
+       } else {
+               hud.PostMessage(line);
+       }
+}
+
 }
 }