]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.cpp
load models from assets
[blank.git] / src / standalone / MasterState.cpp
index 81994142cb8981c548550a8e9e588f2ba67668fa..9d95966953590d7b5ab146f36cb4439b64f68505 100644 (file)
@@ -23,6 +23,7 @@ MasterState::MasterState(
 , env(env)
 , shapes()
 , block_types()
+, models()
 , save(save)
 , world(block_types, wc)
 , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
@@ -35,17 +36,18 @@ MasterState::MasterState(
 , generator(gc)
 , chunk_loader(world.Chunks(), generator, save)
 , chunk_renderer(player.GetChunks())
-, skeletons()
-, spawner(world, skeletons, env.rng)
+, spawner(world, models, env.rng)
 , sky(env.loader.LoadCubeMap("skybox"))
 , preload(env, chunk_loader, chunk_renderer)
 , unload(env, world.Chunks(), save) {
        TextureIndex tex_index;
        env.loader.LoadShapes("default", shapes);
        env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
-       skeletons.Load(shapes);
-       spawner.LimitSkeletons(0, skeletons.size());
-       spawner.LoadTextures(tex_index);
+       env.loader.LoadModels("default", models, tex_index, shapes);
+       if (models.size() < 2) {
+               throw std::runtime_error("need at least two models to run");
+       }
+       spawner.LimitModels(0, models.size());
        interface.SetInventorySlots(block_types.size() - 1);
        generator.LoadTypes(block_types);
        chunk_renderer.LoadTextures(env.loader, tex_index);