#include "HUD.hpp"
#include "../app/FPSController.hpp"
#include "../app/IntervalTimer.hpp"
+#include "../graphics/FixedText.hpp"
#include "../graphics/Font.hpp"
+#include "../graphics/MessageBox.hpp"
#include "../model/geometry.hpp"
#include "../model/OutlineModel.hpp"
#include "../world/Block.hpp"
-#include <SDL.h>
+#include <string>
#include <glm/glm.hpp>
void HandleRelease(const SDL_MouseButtonEvent &);
void Handle(const SDL_MouseWheelEvent &);
- void Resize(const Viewport &);
-
void FaceBlock();
void TurnBlock();
void ToggleCounter();
void UpdateCounter();
+ void PostMessage(const char *);
+ void PostMessage(const std::string &msg) {
+ PostMessage(msg.c_str());
+ }
+
void Update(int dt);
void Render(Viewport &) noexcept;
OutlineModel outline;
glm::mat4 outline_transform;
- bool show_counter;
- Texture counter_tex;
- SpriteModel counter_sprite;
- glm::mat4 counter_transform;
- float counter_x;
- SDL_Color counter_color;
+ FixedText counter_text;
+ MessageBox messages;
+ IntervalTimer msg_timer;
Config config;