namespace blank {
+class Assets;
class Chunk;
class BlendedSprite;
class DirectionalLighting;
-class Assets;
+class FrameCounter;
class World;
class Interface {
bool visual_disabled = false;
};
- Interface(const Config &, const Assets &, World &);
+ Interface(const Config &, const Assets &, const FrameCounter &, World &);
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void SelectNext();
void SelectPrevious();
+ void ToggleCounter();
+ void UpdateCounter();
+
void Update(int dt);
void Render(DirectionalLighting &, BlendedSprite &) noexcept;
void CheckAim();
private:
+ const FrameCounter &counter;
World &world;
FPSController ctrl;
Font font;
OutlineModel outline;
glm::mat4 outline_transform;
+ bool show_counter;
+ Texture counter_tex;
+ SpriteModel counter_sprite;
+ glm::mat4 counter_transform;
+ SDL_Color counter_color;
+
Config config;
IntervalTimer place_timer;