]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
also post UI messages to graphical output
[blank.git] / src / ui / ui.cpp
index c71b7c105a0f0c357a359e5cd8ac34779856d166..0f2b81dfb76e95571d486ccb46b5fb36a62b3528 100644 (file)
@@ -1,30 +1,33 @@
 #include "HUD.hpp"
 #include "Interface.hpp"
 
+#include "../app/Assets.hpp"
+#include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
-#include "../graphics/DirectionalLighting.hpp"
+#include "../graphics/Font.hpp"
+#include "../graphics/Viewport.hpp"
 #include "../model/shapes.hpp"
 #include "../world/World.hpp"
 
+#include <algorithm>
+#include <cmath>
 #include <iostream>
+#include <sstream>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtx/io.hpp>
 
 
 namespace blank {
 
-HUD::HUD(const BlockTypeRegistry &types)
+HUD::HUD(const BlockTypeRegistry &types, const Font &font)
 : types(types)
+, font(font)
 , block()
 , block_buf()
 , block_transform(1.0f)
+, block_label()
 , block_visible(false)
-, crosshair()
-, crosshair_transform(1.0f)
-, near(100.0f)
-, far(-100.0f)
-, projection(glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, near, far))
-, view(glm::translate(glm::mat4(1.0f), glm::vec3(-0.5f, -0.5f, 0))) {
+, crosshair() {
        block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f));
        block_transform = glm::scale(block_transform, glm::vec3(50.0f));
        block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
@@ -39,16 +42,14 @@ HUD::HUD(const BlockTypeRegistry &types)
        });
        crosshair.colors.resize(4, { 10.0f, 10.0f, 10.0f });
        crosshair.Invalidate();
-}
-
-
-void HUD::Viewport(float width, float height) noexcept {
-       Viewport(0, 0, width, height);
-}
 
-void HUD::Viewport(float x, float y, float width, float height) noexcept {
-       projection = glm::ortho(x, width, height, y, near, far);
-       crosshair_transform = glm::translate(glm::mat4(1.0f), glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
+       block_label.Position(
+               glm::vec3(50.0f, 85.0f, 0.0f),
+               Gravity::NORTH_WEST,
+               Gravity::NORTH
+       );
+       block_label.Foreground(glm::vec4(1.0f));
+       block_label.Background(glm::vec4(0.5f));
 }
 
 
@@ -58,34 +59,54 @@ void HUD::Display(const Block &b) {
        block_buf.Clear();
        type.FillModel(block_buf, b.Transform());
        block.Update(block_buf);
+
+       block_label.Set(font, type.label);
+
        block_visible = type.visible;
 }
 
 
-void HUD::Render(DirectionalLighting &program) noexcept {
+void HUD::Render(Viewport &viewport) noexcept {
+       viewport.ClearDepth();
+
+       DirectionalLighting &world_prog = viewport.HUDProgram();
+       world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f });
+       // disable distance fog
+       world_prog.SetFogDensity(0.0f);
+
+       viewport.EnableInvertBlending();
+       viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER);
+       world_prog.SetM(viewport.Cursor());
+       crosshair.Draw();
+
        if (block_visible) {
-               program.SetLightDirection({ 1.0f, 3.0f, 5.0f });
-               // disable distance fog
-               program.SetFogDensity(0.0f);
-               GLContext::ClearDepthBuffer();
-               program.SetMVP(block_transform, view, projection);
+               viewport.DisableBlending();
+               world_prog.SetM(block_transform);
                block.Draw();
-               program.SetM(crosshair_transform);
-               crosshair.Draw();
+               block_label.Render(viewport);
        }
 }
 
 
-Interface::Interface(const Config &config, World &world)
-: world(world)
+Interface::Interface(
+       const Config &config,
+       const Assets &assets,
+       const FrameCounter &counter,
+       World &world)
+: counter(counter)
+, world(world)
 , ctrl(world.Player())
-, hud(world.BlockTypes())
+, font(assets.LoadFont("DejaVuSans", 16))
+, hud(world.BlockTypes(), font)
 , aim{{ 0, 0, 0 }, { 0, 0, -1 }}
 , aim_chunk(nullptr)
 , aim_block(0)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
+, counter_text()
+, messages(font)
+, msg_timer(5000)
 , config(config)
 , place_timer(256)
 , remove_timer(256)
@@ -93,7 +114,13 @@ Interface::Interface(const Config &config, World &world)
 , selection(1)
 , fwd(0)
 , rev(0) {
-       hud.Viewport(960, 600);
+       counter_text.Hide();
+       counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
+       counter_text.Foreground(glm::vec4(1.0f));
+       counter_text.Background(glm::vec4(0.5f));
+       messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
+       messages.Foreground(glm::vec4(1.0f));
+       messages.Background(glm::vec4(0.5f));
        hud.Display(selection);
 }
 
@@ -128,6 +155,10 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                        TurnBlock();
                        break;
 
+               case SDLK_n:
+                       ToggleCollision();
+                       break;
+
                case SDLK_b:
                        PrintBlockInfo();
                        break;
@@ -140,6 +171,10 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                case SDLK_p:
                        PrintSelectionInfo();
                        break;
+
+               case SDLK_F3:
+                       ToggleCounter();
+                       break;
        }
 }
 
@@ -178,58 +213,85 @@ void Interface::TurnBlock() {
        hud.Display(selection);
 }
 
+void Interface::ToggleCollision() {
+       ctrl.Controlled().WorldCollidable(!ctrl.Controlled().WorldCollidable());
+       if (ctrl.Controlled().WorldCollidable()) {
+               PostMessage("collision on");
+       } else {
+               PostMessage("collision off");
+       }
+}
+
 void Interface::PrintBlockInfo() {
        std::cout << std::endl;
        if (!aim_chunk) {
-               std::cout << "not looking at any block" << std::endl;
+               PostMessage("not looking at any block");
                Ray aim = ctrl.Aim();
-               std::cout << "aim ray: " << aim.orig << ", " << aim.dir << std::endl;
+               std::stringstream s;
+               s << "aim ray: " << aim.orig << ", " << aim.dir;
+               PostMessage(s.str());
                return;
        }
-       std::cout << "looking at block " << aim_block
+       std::stringstream s;
+       s << "looking at block " << aim_block
                << " " << Chunk::ToCoords(aim_block)
                << " of chunk " << aim_chunk->Position()
-               << std::endl;
+       ;
+       PostMessage(s.str());
        Print(aim_chunk->BlockAt(aim_block));
 }
 
 void Interface::PrintChunkInfo() {
        std::cout << std::endl;
        if (!aim_chunk) {
-               std::cout << "not looking at any block" << std::endl;
+               PostMessage("not looking at any block");
                return;
        }
-       std::cout << "looking at chunk "
-               << aim_chunk->Position()
-               << std::endl;
+       std::stringstream s;
+       s << "looking at chunk " << aim_chunk->Position();
+       PostMessage(s.str());
 
-       std::cout << "  neighbors:" << std::endl;
+       PostMessage("  neighbors:");
        if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
-               std::cout << " left  " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position() << std::endl;
+               s.str("");
+               s << " left  " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position();
+               PostMessage(s.str());
        }
        if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
-               std::cout << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position() << std::endl;
+               s.str("");
+               s << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position();
+               PostMessage(s.str());
        }
        if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
-               std::cout << " up    " << aim_chunk->GetNeighbor(Block::FACE_UP).Position() << std::endl;
+               s.str("");
+               s << " up    " << aim_chunk->GetNeighbor(Block::FACE_UP).Position();
+               PostMessage(s.str());
        }
        if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
-               std::cout << " down  " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position() << std::endl;
+               s.str("");
+               s << " down  " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position();
+               PostMessage(s.str());
        }
        if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
-               std::cout << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position() << std::endl;
+               s.str("");
+               s << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position();
+               PostMessage(s.str());
        }
        if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
-               std::cout << " back  " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position() << std::endl;
+               s.str("");
+               s << " back  " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position();
+               PostMessage(s.str());
        }
        std::cout << std::endl;
 }
 
 void Interface::PrintLightInfo() {
-       std::cout
+       std::stringstream s;
+       s
                << "light level " << world.PlayerChunk().GetLight(world.Player().Position())
                << " at position " << world.Player().Position()
-               << std::endl;
+       ;
+       PostMessage(s.str());
 }
 
 void Interface::PrintSelectionInfo() {
@@ -238,10 +300,26 @@ void Interface::PrintSelectionInfo() {
 }
 
 void Interface::Print(const Block &block) {
-       std::cout << "type: " << block.type
+       std::stringstream s;
+       s << "type: " << block.type
                << ", face: " << block.GetFace()
                << ", turn: " << block.GetTurn()
-               << std::endl;
+       ;
+       PostMessage(s.str());
+}
+
+void Interface::ToggleCounter() {
+       counter_text.Toggle();
+       if (counter_text.Visible()) {
+               UpdateCounter();
+       }
+}
+
+void Interface::UpdateCounter() {
+       std::stringstream s;
+       s << std::setprecision(3) << counter.AvgRunning() << "ms";
+       std::string text = s.str();
+       counter_text.Set(font, text);
 }
 
 
@@ -326,10 +404,12 @@ void Interface::SelectPrevious() {
        hud.Display(selection);
 }
 
-void Interface::Handle(const SDL_WindowEvent &event) noexcept {
-       if (event.event == SDL_WINDOWEVENT_RESIZED) {
-               hud.Viewport(event.data1, event.data2);
-       }
+
+void Interface::PostMessage(const char *msg) {
+       messages.PushLine(msg);
+       msg_timer.Reset();
+       msg_timer.Start();
+       std::cout << msg << std::endl;
 }
 
 
@@ -337,12 +417,17 @@ void Interface::Update(int dt) {
        ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
        ctrl.Update(dt);
 
+       msg_timer.Update(dt);
        place_timer.Update(dt);
        remove_timer.Update(dt);
 
        aim = ctrl.Aim();
        CheckAim();
 
+       if (msg_timer.HitOnce()) {
+               msg_timer.Stop();
+       }
+
        if (remove_timer.Hit()) {
                RemoveBlock();
                CheckAim();
@@ -352,6 +437,10 @@ void Interface::Update(int dt) {
                PlaceBlock();
                CheckAim();
        }
+
+       if (counter_text.Visible() && counter.Changed()) {
+               UpdateCounter();
+       }
 }
 
 void Interface::CheckAim() {
@@ -368,15 +457,24 @@ void Interface::CheckAim() {
 }
 
 
-void Interface::Render(DirectionalLighting &program) noexcept {
+void Interface::Render(Viewport &viewport) noexcept {
        if (config.visual_disabled) return;
 
        if (aim_chunk) {
-               program.SetM(outline_transform);
+               DirectionalLighting &world_prog = viewport.EntityProgram();
+               world_prog.SetM(outline_transform);
                outline.Draw();
        }
 
-       hud.Render(program);
+       if (counter_text.Visible()) {
+               counter_text.Render(viewport);
+       }
+
+       if (msg_timer.Running()) {
+               messages.Render(viewport);
+       }
+
+       hud.Render(viewport);
 }
 
 }