, outline()
, outline_transform(1.0f)
, counter_text()
+, messages(font)
+, msg_timer(5000)
, config(config)
, place_timer(256)
, remove_timer(256)
counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
counter_text.Foreground(glm::vec4(1.0f));
counter_text.Background(glm::vec4(0.5f));
+ messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
+ messages.Foreground(glm::vec4(1.0f));
+ messages.Background(glm::vec4(0.5f));
hud.Display(selection);
}
void Interface::ToggleCollision() {
ctrl.Controlled().WorldCollidable(!ctrl.Controlled().WorldCollidable());
- std::cout << "collision " << (ctrl.Controlled().WorldCollidable() ? "on" : "off") << std::endl;
+ if (ctrl.Controlled().WorldCollidable()) {
+ PostMessage("collision on");
+ } else {
+ PostMessage("collision off");
+ }
}
void Interface::PrintBlockInfo() {
std::cout << std::endl;
if (!aim_chunk) {
- std::cout << "not looking at any block" << std::endl;
+ PostMessage("not looking at any block");
Ray aim = ctrl.Aim();
- std::cout << "aim ray: " << aim.orig << ", " << aim.dir << std::endl;
+ std::stringstream s;
+ s << "aim ray: " << aim.orig << ", " << aim.dir;
+ PostMessage(s.str());
return;
}
- std::cout << "looking at block " << aim_block
+ std::stringstream s;
+ s << "looking at block " << aim_block
<< " " << Chunk::ToCoords(aim_block)
<< " of chunk " << aim_chunk->Position()
- << std::endl;
+ ;
+ PostMessage(s.str());
Print(aim_chunk->BlockAt(aim_block));
}
void Interface::PrintChunkInfo() {
std::cout << std::endl;
if (!aim_chunk) {
- std::cout << "not looking at any block" << std::endl;
+ PostMessage("not looking at any block");
return;
}
- std::cout << "looking at chunk "
- << aim_chunk->Position()
- << std::endl;
+ std::stringstream s;
+ s << "looking at chunk " << aim_chunk->Position();
+ PostMessage(s.str());
- std::cout << " neighbors:" << std::endl;
+ PostMessage(" neighbors:");
if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
- std::cout << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position() << std::endl;
+ s.str("");
+ s << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position();
+ PostMessage(s.str());
}
if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
- std::cout << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position() << std::endl;
+ s.str("");
+ s << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position();
+ PostMessage(s.str());
}
if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
- std::cout << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position() << std::endl;
+ s.str("");
+ s << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position();
+ PostMessage(s.str());
}
if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
- std::cout << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position() << std::endl;
+ s.str("");
+ s << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position();
+ PostMessage(s.str());
}
if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
- std::cout << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position() << std::endl;
+ s.str("");
+ s << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position();
+ PostMessage(s.str());
}
if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
- std::cout << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position() << std::endl;
+ s.str("");
+ s << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position();
+ PostMessage(s.str());
}
std::cout << std::endl;
}
void Interface::PrintLightInfo() {
- std::cout
+ std::stringstream s;
+ s
<< "light level " << world.PlayerChunk().GetLight(world.Player().Position())
<< " at position " << world.Player().Position()
- << std::endl;
+ ;
+ PostMessage(s.str());
}
void Interface::PrintSelectionInfo() {
}
void Interface::Print(const Block &block) {
- std::cout << "type: " << block.type
+ std::stringstream s;
+ s << "type: " << block.type
<< ", face: " << block.GetFace()
<< ", turn: " << block.GetTurn()
- << std::endl;
+ ;
+ PostMessage(s.str());
}
void Interface::ToggleCounter() {
void Interface::UpdateCounter() {
std::stringstream s;
- s << std::setprecision(3) << counter.AvgRunning() << "ms";
+ s << std::setprecision(3) <<
+ "avg: " << counter.Average().running << "ms, "
+ "peak: " << counter.Peak().running << "ms";
std::string text = s.str();
counter_text.Set(font, text);
}
}
+void Interface::PostMessage(const char *msg) {
+ messages.PushLine(msg);
+ msg_timer.Reset();
+ msg_timer.Start();
+ std::cout << msg << std::endl;
+}
+
+
void Interface::Update(int dt) {
ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
ctrl.Update(dt);
+ msg_timer.Update(dt);
place_timer.Update(dt);
remove_timer.Update(dt);
aim = ctrl.Aim();
CheckAim();
+ if (msg_timer.HitOnce()) {
+ msg_timer.Stop();
+ }
+
if (remove_timer.Hit()) {
RemoveBlock();
CheckAim();
counter_text.Render(viewport);
}
+ if (msg_timer.Running()) {
+ messages.Render(viewport);
+ }
+
hud.Render(viewport);
}