#include "../graphics/Viewport.hpp"
#include "../io/TokenStreamReader.hpp"
#include "../model/shapes.hpp"
+#include "../world/BlockLookup.hpp"
#include "../world/World.hpp"
#include <algorithm>
}
+void HUD::DisplayNone() {
+ block_visible = false;
+}
+
void HUD::Display(const Block &b) {
const BlockType &type = types.Get(b.type);
World &world)
: env(env)
, world(world)
-, ctrl(world.Player())
+// let's assume this succeeds and hope for the best for now
+, ctrl(*world.AddPlayer(config.player_name))
, hud(world.BlockTypes(), env.assets.small_ui_font)
, aim{{ 0, 0, 0 }, { 0, 0, -1 }}
-, aim_chunk(nullptr)
-, aim_block(0)
-, aim_normal()
+, aim_world()
+, aim_entity()
, outline()
, outline_transform(1.0f)
, counter_text()
, position_text()
, orientation_text()
+, block_text()
+, last_block()
+, last_entity(nullptr)
, messages(env.assets.small_ui_font)
, msg_timer(5000)
, config(config)
, place_timer(256)
, remove_timer(256)
, remove(0)
-, selection(1)
-, place_sound(env.assets.LoadSound("thump"))
-, remove_sound(env.assets.LoadSound("plop"))
+, selection(0)
+, place_sound(env.loader.LoadSound("thump"))
+, remove_sound(env.loader.LoadSound("plop"))
, fwd(0)
, rev(0)
, debug(false) {
orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
orientation_text.Foreground(glm::vec4(1.0f));
orientation_text.Background(glm::vec4(0.5f));
+ block_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+ block_text.Foreground(glm::vec4(1.0f));
+ block_text.Background(glm::vec4(0.5f));
+ block_text.Set(env.assets.small_ui_font, "Block: none");
+ entity_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+ entity_text.Foreground(glm::vec4(1.0f));
+ entity_text.Background(glm::vec4(0.5f));
+ entity_text.Set(env.assets.small_ui_font, "Entity: none");
messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
messages.Foreground(glm::vec4(1.0f));
messages.Background(glm::vec4(0.5f));
- hud.Display(selection);
+ hud.DisplayNone();
}
ToggleCollision();
break;
- case Keymap::PRINT_BLOCK:
- PrintBlockInfo();
- break;
- case Keymap::PRINT_CHUNK:
- PrintChunkInfo();
- break;
- case Keymap::PRINT_LIGHT:
- PrintLightInfo();
- break;
- case Keymap::PRINT_SELECTION:
- PrintSelectionInfo();
- break;
-
case Keymap::TOGGLE_VISUAL:
ToggleVisual();
break;
}
}
-void Interface::PrintBlockInfo() {
- std::cout << std::endl;
- if (!aim_chunk) {
- PostMessage("not looking at any block");
- Ray aim = ctrl.Aim();
- std::stringstream s;
- s << "aim ray: " << aim.orig << ", " << aim.dir;
- PostMessage(s.str());
- return;
- }
- std::stringstream s;
- s << "looking at block " << aim_block
- << " " << Chunk::ToCoords(aim_block)
- << " of chunk " << aim_chunk->Position()
- ;
- PostMessage(s.str());
- Print(aim_chunk->BlockAt(aim_block));
-}
-
-void Interface::PrintChunkInfo() {
- std::cout << std::endl;
- if (!aim_chunk) {
- PostMessage("not looking at any block");
- return;
- }
- std::stringstream s;
- s << "looking at chunk " << aim_chunk->Position();
- PostMessage(s.str());
-
- PostMessage(" neighbors:");
- if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
- s.str("");
- s << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position();
- PostMessage(s.str());
- }
- if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
- s.str("");
- s << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position();
- PostMessage(s.str());
- }
- if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
- s.str("");
- s << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position();
- PostMessage(s.str());
- }
- if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
- s.str("");
- s << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position();
- PostMessage(s.str());
- }
- if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
- s.str("");
- s << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position();
- PostMessage(s.str());
- }
- if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
- s.str("");
- s << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position();
- PostMessage(s.str());
- }
- std::cout << std::endl;
-}
-
-void Interface::PrintLightInfo() {
- std::stringstream s;
- s
- << "light level " << world.PlayerChunk().GetLight(world.Player().Position())
- << " at position " << world.Player().Position()
- ;
- PostMessage(s.str());
-}
-
-void Interface::PrintSelectionInfo() {
- std::cout << std::endl;
- Print(selection);
-}
-
-void Interface::Print(const Block &block) {
- std::stringstream s;
- s << "type: " << block.type
- << ", face: " << block.GetFace()
- << ", turn: " << block.GetTurn()
- ;
- PostMessage(s.str());
-}
-
void Interface::ToggleAudio() {
config.audio_disabled = !config.audio_disabled;
if (config.audio_disabled) {
UpdateCounter();
UpdatePosition();
UpdateOrientation();
+ UpdateBlockInfo();
+ UpdateEntityInfo();
}
}
orientation_text.Set(env.assets.small_ui_font, s.str());
}
+void Interface::UpdateBlockInfo() {
+ if (aim_world) {
+ const Block &block = aim_world.GetBlock();
+ if (last_block != block) {
+ std::stringstream s;
+ s << "Block: "
+ << aim_world.GetType().label
+ << ", face: " << block.GetFace()
+ << ", turn: " << block.GetTurn();
+ block_text.Set(env.assets.small_ui_font, s.str());
+ last_block = block;
+ }
+ } else {
+ if (last_block != Block()) {
+ std::stringstream s;
+ s << "Block: none";
+ block_text.Set(env.assets.small_ui_font, s.str());
+ last_block = Block();
+ }
+ }
+}
+
+void Interface::UpdateEntityInfo() {
+ if (aim_entity) {
+ if (last_entity != aim_entity.entity) {
+ std::stringstream s;
+ s << "Entity: " << aim_entity.entity->Name();
+ entity_text.Set(env.assets.small_ui_font, s.str());
+ last_entity = aim_entity.entity;
+ }
+ }
+}
+
void Interface::Handle(const SDL_MouseMotionEvent &event) {
if (config.mouse_disabled) return;
}
void Interface::PickBlock() {
- if (!aim_chunk) return;
- selection = aim_chunk->BlockAt(aim_block);
+ if (!aim_world) return;
+ selection = aim_world.GetBlock();
hud.Display(selection);
}
void Interface::PlaceBlock() {
- if (!aim_chunk) return;
- Chunk *mod_chunk = aim_chunk;
- glm::vec3 next_pos = Chunk::ToCoords(aim_block) + aim_normal;
- if (!Chunk::InBounds(next_pos)) {
- mod_chunk = &world.Next(*aim_chunk, aim_normal);
- next_pos -= aim_normal * glm::vec3(Chunk::Extent());
+ if (!aim_world) return;
+
+ glm::vec3 next_pos = aim_world.BlockCoords() + aim_world.normal;
+ BlockLookup next_block(&aim_world.GetChunk(), next_pos);
+ if (next_block) {
}
- mod_chunk->SetBlock(next_pos, selection);
+ next_block.SetBlock(selection);
if (config.audio_disabled) return;
const Entity &player = ctrl.Controlled();
env.audio.Play(
place_sound,
- mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos)
+ aim_world.GetChunk().ToSceneCoords(player.ChunkCoords(), next_pos)
);
}
void Interface::RemoveBlock() noexcept {
- if (!aim_chunk) return;
- aim_chunk->SetBlock(aim_block, remove);
+ if (!aim_world) return;
+ aim_world.SetBlock(remove);
if (config.audio_disabled) return;
const Entity &player = ctrl.Controlled();
env.audio.Play(
remove_sound,
- aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block))
+ aim_world.GetChunk().ToSceneCoords(player.ChunkCoords(), aim_world.BlockCoords())
);
}
}
void Interface::CheckAim() {
- float dist;
- if (world.Intersection(aim, glm::mat4(1.0f), aim_chunk, aim_block, dist, aim_normal)) {
- outl_buf.Clear();
- aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf);
- outline.Update(outl_buf);
- outline_transform = aim_chunk->Transform(world.Player().ChunkCoords());
- outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block);
- outline_transform *= glm::scale(glm::vec3(1.005f));
- } else {
- aim_chunk = nullptr;
+ if (!world.Intersection(aim, glm::mat4(1.0f), ctrl.Controlled().ChunkCoords(), aim_world)) {
+ aim_world = WorldCollision();
+ }
+ if (!world.Intersection(aim, glm::mat4(1.0f), ctrl.Controlled(), aim_entity)) {
+ aim_entity = EntityCollision();
+ }
+ if (aim_world && aim_entity) {
+ // got both, pick the closest one
+ if (aim_world.depth < aim_entity.depth) {
+ UpdateOutline();
+ aim_entity = EntityCollision();
+ } else {
+ aim_world = WorldCollision();
+ }
+ } else if (aim_world) {
+ UpdateOutline();
}
+ if (debug) {
+ UpdateBlockInfo();
+ UpdateEntityInfo();
+ }
+}
+
+void Interface::UpdateOutline() {
+ outl_buf.Clear();
+ aim_world.GetType().FillOutlineModel(outl_buf);
+ outline.Update(outl_buf);
+ outline_transform = aim_world.GetChunk().Transform(Player().ChunkCoords());
+ outline_transform *= aim_world.BlockTransform();
+ outline_transform *= glm::scale(glm::vec3(1.005f));
}
void Interface::Render(Viewport &viewport) noexcept {
if (config.visual_disabled) return;
- if (aim_chunk) {
+ if (aim_world) {
PlainColor &outline_prog = viewport.WorldOutlineProgram();
outline_prog.SetM(outline_transform);
outline.Draw();
counter_text.Render(viewport);
position_text.Render(viewport);
orientation_text.Render(viewport);
+ if (aim_world) {
+ block_text.Render(viewport);
+ } else if (aim_entity) {
+ entity_text.Render(viewport);
+ }
}
if (msg_timer.Running()) {
Map(SDL_SCANCODE_F3, TOGGLE_DEBUG);
Map(SDL_SCANCODE_F4, TOGGLE_AUDIO);
- Map(SDL_SCANCODE_B, PRINT_BLOCK);
- Map(SDL_SCANCODE_C, PRINT_CHUNK);
- Map(SDL_SCANCODE_L, PRINT_LIGHT);
- Map(SDL_SCANCODE_P, PRINT_SELECTION);
-
Map(SDL_SCANCODE_ESCAPE, EXIT);
}
return "toggle_visual";
case TOGGLE_DEBUG:
return "toggle_debug";
- case PRINT_BLOCK:
- return "print_block";
- case PRINT_CHUNK:
- return "print_chunk";
- case PRINT_LIGHT:
- return "print_light";
- case PRINT_SELECTION:
- return "print_selection";
case EXIT:
return "exit";
}
return TOGGLE_VISUAL;
} else if (str == "toggle_debug") {
return TOGGLE_DEBUG;
- } else if (str == "print_block") {
- return PRINT_BLOCK;
- } else if (str == "print_chunk") {
- return PRINT_CHUNK;
- } else if (str == "print_light") {
- return PRINT_LIGHT;
- } else if (str == "print_selection") {
- return PRINT_SELECTION;
} else if (str == "exit") {
return EXIT;
} else {