TurnBlock();
break;
+ case SDLK_n:
+ ToggleCollision();
+ break;
+
case SDLK_b:
PrintBlockInfo();
break;
hud.Display(selection);
}
+void Interface::ToggleCollision() {
+ ctrl.Controlled().WorldCollidable(!ctrl.Controlled().WorldCollidable());
+ std::cout << "collision " << (ctrl.Controlled().WorldCollidable() ? "on" : "off") << std::endl;
+}
+
void Interface::PrintBlockInfo() {
std::cout << std::endl;
if (!aim_chunk) {