]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
move font color from texture to uniform
[blank.git] / src / ui / ui.cpp
index 8e48f143b5c006f7aea3db4db9563b3c9cc05058..ee26989a80187c5600dfaab2be12cff71873eeed 100644 (file)
@@ -2,16 +2,17 @@
 #include "Interface.hpp"
 
 #include "../app/Assets.hpp"
+#include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
-#include "../graphics/BlendedSprite.hpp"
-#include "../graphics/DirectionalLighting.hpp"
 #include "../graphics/Font.hpp"
+#include "../graphics/Viewport.hpp"
 #include "../model/shapes.hpp"
 #include "../world/World.hpp"
 
 #include <algorithm>
 #include <cmath>
 #include <iostream>
+#include <sstream>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtx/io.hpp>
 
@@ -27,14 +28,8 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
 , block_label()
 , label_sprite()
 , label_transform(1.0f)
-, label_color{0xFF, 0xFF, 0xFF, 0xFF}
 , block_visible(false)
-, crosshair()
-, crosshair_transform(1.0f)
-, near(100.0f)
-, far(-100.0f)
-, projection(glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, near, far))
-, view(1.0f) {
+, crosshair() {
        block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f));
        block_transform = glm::scale(block_transform, glm::vec3(50.0f));
        block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
@@ -52,16 +47,6 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
 }
 
 
-void HUD::Viewport(float width, float height) noexcept {
-       Viewport(0, 0, width, height);
-}
-
-void HUD::Viewport(float x, float y, float width, float height) noexcept {
-       projection = glm::ortho(x, width, height, y, near, far);
-       crosshair_transform = glm::translate(glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
-}
-
-
 void HUD::Display(const Block &b) {
        const BlockType &type = types.Get(b.type);
 
@@ -69,7 +54,7 @@ void HUD::Display(const Block &b) {
        type.FillModel(block_buf, b.Transform());
        block.Update(block_buf);
 
-       font.Render(type.label.c_str(), label_color, block_label);
+       font.Render(type.label.c_str(), block_label);
        glm::vec2 size(font.TextSize(type.label.c_str()));
        label_sprite.LoadRect(size.x, size.y);
        label_transform = glm::translate(glm::vec3(
@@ -82,30 +67,40 @@ void HUD::Display(const Block &b) {
 }
 
 
-void HUD::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept {
-       world_prog.Activate();
+void HUD::Render(Viewport &viewport) noexcept {
+       viewport.ClearDepth();
+
+       DirectionalLighting &world_prog = viewport.HUDProgram();
        world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f });
        // disable distance fog
        world_prog.SetFogDensity(0.0f);
-       GLContext::ClearDepthBuffer();
 
-       world_prog.SetMVP(crosshair_transform, view, projection);
+       viewport.EnableInvertBlending();
+       world_prog.SetM(viewport.CenterTransform());
        crosshair.Draw();
 
        if (block_visible) {
+               viewport.DisableBlending();
                world_prog.SetM(block_transform);
                block.Draw();
 
-               sprite_prog.Activate();
-               sprite_prog.SetMVP(label_transform, view, projection);
+               BlendedSprite &sprite_prog = viewport.SpriteProgram();
+               sprite_prog.SetM(label_transform);
                sprite_prog.SetTexture(block_label);
+               sprite_prog.SetFG(glm::vec4(1.0f));
+               sprite_prog.SetBG(glm::vec4(0.5f));
                label_sprite.Draw();
        }
 }
 
 
-Interface::Interface(const Config &config, const Assets &assets, World &world)
-: world(world)
+Interface::Interface(
+       const Config &config,
+       const Assets &assets,
+       const FrameCounter &counter,
+       World &world)
+: counter(counter)
+, world(world)
 , ctrl(world.Player())
 , font(assets.LoadFont("DejaVuSans", 16))
 , hud(world.BlockTypes(), font)
@@ -115,6 +110,11 @@ Interface::Interface(const Config &config, const Assets &assets, World &world)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
+, show_counter(false)
+, counter_tex()
+, counter_sprite()
+, counter_transform(1.0f)
+, counter_x(935.0f)
 , config(config)
 , place_timer(256)
 , remove_timer(256)
@@ -122,7 +122,6 @@ Interface::Interface(const Config &config, const Assets &assets, World &world)
 , selection(1)
 , fwd(0)
 , rev(0) {
-       hud.Viewport(960, 600);
        hud.Display(selection);
 }
 
@@ -173,6 +172,10 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                case SDLK_p:
                        PrintSelectionInfo();
                        break;
+
+               case SDLK_F3:
+                       ToggleCounter();
+                       break;
        }
 }
 
@@ -282,6 +285,26 @@ void Interface::Print(const Block &block) {
                << std::endl;
 }
 
+void Interface::ToggleCounter() {
+       if ((show_counter = !show_counter)) {
+               UpdateCounter();
+       }
+}
+
+void Interface::UpdateCounter() {
+       std::stringstream s;
+       s << std::setprecision(3) << counter.AvgRunning() << "ms";
+       std::string text = s.str();
+       font.Render(text.c_str(), counter_tex);
+       glm::vec2 size(font.TextSize(text.c_str()));
+       counter_sprite.LoadRect(size.x, size.y);
+       counter_transform = glm::translate(glm::vec3(
+               counter_x - size.x,
+               25.0f,
+               0.75f
+       ));
+}
+
 
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        if (config.mouse_disabled) return;
@@ -364,10 +387,9 @@ void Interface::SelectPrevious() {
        hud.Display(selection);
 }
 
-void Interface::Handle(const SDL_WindowEvent &event) noexcept {
-       if (event.event == SDL_WINDOWEVENT_RESIZED) {
-               hud.Viewport(event.data1, event.data2);
-       }
+
+void Interface::Resize(const Viewport &viewport) {
+       counter_x = viewport.Width() - 25.0f;
 }
 
 
@@ -390,6 +412,10 @@ void Interface::Update(int dt) {
                PlaceBlock();
                CheckAim();
        }
+
+       if (show_counter && counter.Changed()) {
+               UpdateCounter();
+       }
 }
 
 void Interface::CheckAim() {
@@ -406,16 +432,23 @@ void Interface::CheckAim() {
 }
 
 
-void Interface::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept {
+void Interface::Render(Viewport &viewport) noexcept {
        if (config.visual_disabled) return;
 
        if (aim_chunk) {
-               world_prog.Activate();
+               DirectionalLighting &world_prog = viewport.EntityProgram();
                world_prog.SetM(outline_transform);
                outline.Draw();
        }
 
-       hud.Render(world_prog, sprite_prog);
+       if (show_counter) {
+               BlendedSprite &sprite_prog = viewport.SpriteProgram();
+               sprite_prog.SetM(counter_transform);
+               sprite_prog.SetTexture(counter_tex);
+               counter_sprite.Draw();
+       }
+
+       hud.Render(viewport);
 }
 
 }