public:
/// resolve chunk/position from oob coordinates
- BlockLookup(Chunk *c, const Chunk::Pos &p) noexcept;
+ BlockLookup(Chunk *c, const RoughLocation::Fine &p) noexcept;
/// resolve chunk/position from ib coordinates and direction
- BlockLookup(Chunk *c, const Chunk::Pos &p, Block::Face dir) noexcept;
+ BlockLookup(Chunk *c, const RoughLocation::Fine &p, Block::Face dir) noexcept;
/// check if lookup was successful
operator bool() const { return chunk; }
// only valid if lookup was successful
Chunk &GetChunk() const noexcept { return *chunk; }
- const Chunk::Pos &GetBlockPos() const noexcept { return pos; }
- Block::Pos GetBlockCoords() const noexcept { return Chunk::ToCoords(pos); }
+ const RoughLocation::Fine &GetBlockPos() const noexcept { return pos; }
+ int GetBlockIndex() const noexcept { return Chunk::ToIndex(pos); }
+ ExactLocation::Fine GetBlockCoords() const noexcept { return Chunk::ToCoords(pos); }
const Block &GetBlock() const noexcept { return GetChunk().BlockAt(GetBlockPos()); }
const BlockType &GetType() const noexcept { return GetChunk().Type(GetBlock()); }
int GetLight() const noexcept { return GetChunk().GetLight(GetBlockPos()); }
private:
Chunk *chunk;
- Chunk::Pos pos;
+ RoughLocation::Fine pos;
};