class AssetLoader;
class BlockMesh;
class ChunkIndex;
-class TextureIndex;
+class ResourceIndex;
class Viewport;
class ChunkRenderer {
explicit ChunkRenderer(ChunkIndex &);
~ChunkRenderer();
- void LoadTextures(const AssetLoader &, const TextureIndex &);
+ void LoadTextures(const AssetLoader &, const ResourceIndex &);
void FogDensity(float d) noexcept { fog_density = d; }
int MissingChunks() const noexcept;