public:
/// surface normal
- glm::dvec3 NormalAt(const glm::dvec3 &p) const noexcept { return normalize(p); }
+ glm::dvec3 NormalAt(const glm::dvec3 &p) const noexcept { return glm::normalize(p); }
/// height over surface
- double ElevationAt(const glm::dvec3 &p) const noexcept { return length(p) - Radius(); }
+ double ElevationAt(const glm::dvec3 &p) const noexcept { return glm::length(p) - Radius(); }
/// distance to planet center
- double DistanceAt(const glm::dvec3 &p) const noexcept { return length(p); }
+ double DistanceAt(const glm::dvec3 &p) const noexcept { return glm::length(p); }
/// get ground tile
Tile &TileAt(const glm::dvec3 &) noexcept;