#include "../math/glm.hpp"
+#include <map>
#include <string>
};
// the resource's natural state
// TODO: something about temperature and pressure and stuff
- int state = SOLID;
+ State state = SOLID;
glm::dvec3 base_color = glm::dvec3(1.0);
+ std::map<int, double> compatibility;
+
};
}