namespace blobs {
+namespace creature {
+ class Composition;
+}
namespace world {
struct TileType {
int id;
int texture;
+ double shiny = 5.0;
+ double glossy = 0.5;
+ double metallic = 0.0;
+
struct Yield {
int resource;
double ubiquity;
};
std::vector<Yield> resources;
+ std::vector<Yield>::const_iterator FindResource(int) const;
+ std::vector<Yield>::const_iterator FindBestResource(const creature::Composition &) const;
+
};
}