const BlockTypeRegistry &BlockTypes() noexcept { return block_type; }
ChunkLoader &Loader() noexcept { return chunks; }
- Entity &Player() { return *player; }
+ /// add player with given name
+ /// returns nullptr if the name is already taken
+ Entity *AddPlayer(const std::string &name);
Entity &AddEntity() { entities.emplace_back(); return entities.back(); }
- Chunk &PlayerChunk();
+ const std::vector<Entity *> &Players() const noexcept { return players; }
+ const std::list<Entity> &Entities() const noexcept { return entities; }
void Update(int dt);
void Render(Viewport &);
private:
+ Config config;
+
const BlockTypeRegistry &block_type;
Generator generate;
ChunkLoader chunks;
- Entity *player;
+ std::vector<Entity *> players;
std::list<Entity> entities;
glm::vec3 light_direction;