]> git.localhorst.tv Git - blank.git/blobdiff - src/world/block.cpp
move block type loading details to BlockType
[blank.git] / src / world / block.cpp
index 1a5d88d750eadcdc090584e48f3651a161022eda..04209e1ac0ecb5bdf8b09baf537f56f88419f7f4 100644 (file)
@@ -2,18 +2,17 @@
 #include "BlockType.hpp"
 #include "BlockTypeRegistry.hpp"
 
-#include "../model/geometry.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
 
-#include <ostream>
+#include <iostream>
 #include <glm/gtx/euler_angles.hpp>
 #include <glm/gtx/transform.hpp>
 
 
 namespace blank {
 
-const NullBounds BlockType::DEFAULT_SHAPE;
-
-
 std::ostream &operator <<(std::ostream &out, const Block &block) {
        return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
 }
@@ -70,12 +69,14 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) {
 
 
 BlockType::BlockType() noexcept
-: shape(&DEFAULT_SHAPE)
+: shape(nullptr)
 , textures()
 , hsl_mod(0.0f, 1.0f, 1.0f)
 , rgb_mod(1.0f, 1.0f, 1.0f)
 , outline_color(-1, -1, -1)
 , label("some block")
+, place_sound(-1)
+, remove_sound(-1)
 , id(0)
 , luminosity(0)
 , visible(true)
@@ -95,21 +96,106 @@ BlockType::BlockType() noexcept
 , min_richness(-1.0f)
 , mid_richness(0.0f)
 , max_richness(1.0f)
-, commonness(1.0f)
-, fill({ false, false, false, false, false, false }) {
+, commonness(1.0f) {
+
+}
 
+void BlockType::Read(
+       TokenStreamReader &in,
+       ResourceIndex &snd_index,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) {
+       std::string name;
+       in.Skip(Token::ANGLE_BRACKET_OPEN);
+       while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+               in.ReadIdentifier(name);
+               in.Skip(Token::EQUALS);
+               if (name == "visible") {
+                       visible = in.GetBool();
+               } else if (name == "texture") {
+                       in.ReadString(name);
+                       textures.push_back(tex_index.GetID(name));
+               } else if (name == "textures") {
+                       in.Skip(Token::BRACKET_OPEN);
+                       while (in.Peek().type != Token::BRACKET_CLOSE) {
+                               in.ReadString(name);
+                               textures.push_back(tex_index.GetID(name));
+                               if (in.Peek().type == Token::COMMA) {
+                                       in.Skip(Token::COMMA);
+                               }
+                       }
+                       in.Skip(Token::BRACKET_CLOSE);
+               } else if (name == "rgb_mod") {
+                       in.ReadVec(rgb_mod);
+               } else if (name == "hsl_mod") {
+                       in.ReadVec(hsl_mod);
+               } else if (name == "outline") {
+                       in.ReadVec(outline_color);
+               } else if (name == "label") {
+                       in.ReadString(label);
+               } else if (name == "place_sound") {
+                       in.ReadString(name);
+                       place_sound = snd_index.GetID(name);
+               } else if (name == "remove_sound") {
+                       in.ReadString(name);
+                       remove_sound = snd_index.GetID(name);
+               } else if (name == "luminosity") {
+                       luminosity = in.GetInt();
+               } else if (name == "block_light") {
+                       block_light = in.GetBool();
+               } else if (name == "collision") {
+                       collision = in.GetBool();
+               } else if (name == "collide_block") {
+                       collide_block = in.GetBool();
+               } else if (name == "generate") {
+                       generate = in.GetBool();
+               } else if (name == "min_solidity") {
+                       min_solidity = in.GetFloat();
+               } else if (name == "mid_solidity") {
+                       mid_solidity = in.GetFloat();
+               } else if (name == "max_solidity") {
+                       max_solidity = in.GetFloat();
+               } else if (name == "min_humidity") {
+                       min_humidity = in.GetFloat();
+               } else if (name == "mid_humidity") {
+                       mid_humidity = in.GetFloat();
+               } else if (name == "max_humidity") {
+                       max_humidity = in.GetFloat();
+               } else if (name == "min_temperature") {
+                       min_temperature = in.GetFloat();
+               } else if (name == "mid_temperature") {
+                       mid_temperature = in.GetFloat();
+               } else if (name == "max_temperature") {
+                       max_temperature = in.GetFloat();
+               } else if (name == "min_richness") {
+                       min_richness = in.GetFloat();
+               } else if (name == "mid_richness") {
+                       mid_richness = in.GetFloat();
+               } else if (name == "max_richness") {
+                       max_richness = in.GetFloat();
+               } else if (name == "commonness") {
+                       commonness = in.GetFloat();
+               } else if (name == "shape") {
+                       in.ReadIdentifier(name);
+                       shape = &shapes.Get(name);
+               } else {
+                       std::cerr << "warning: unknown block type property " << name << std::endl;
+                       while (in.Peek().type != Token::SEMICOLON) {
+                               in.Next();
+                       }
+               }
+               in.Skip(Token::SEMICOLON);
+       }
+       in.Skip(Token::ANGLE_BRACKET_CLOSE);
 }
 
 void BlockType::FillEntityMesh(
        EntityMesh::Buffer &buf,
-       const glm::mat4 &transform,
-       EntityMesh::Index idx_offset
+       const glm::mat4 &transform
 ) const noexcept {
-       if (textures.empty()) {
-               shape->Vertices(buf, transform, 0.0f, idx_offset);
-       } else {
-               shape->Vertices(buf, transform, textures[0], idx_offset);
-       }
+       if (!shape) return;
+       shape->Fill(buf, transform, textures);
        buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
        buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
 }
@@ -119,18 +205,16 @@ void BlockType::FillBlockMesh(
        const glm::mat4 &transform,
        BlockMesh::Index idx_offset
 ) const noexcept {
-       if (textures.empty()) {
-               shape->Vertices(buf, transform, 0.0f, idx_offset);
-       } else {
-               shape->Vertices(buf, transform, textures[0], idx_offset);
-       }
+       if (!shape) return;
+       shape->Fill(buf, transform, textures, idx_offset);
        buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
        buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
 }
 
-void BlockType::FillOutlineMesh(OutlineMesh::Buffer &buf) const noexcept {
+void BlockType::OutlinePrimitiveMesh(PrimitiveMesh::Buffer &buf) const noexcept {
+       if (!shape) return;
        shape->Outline(buf);
-       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
+       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), glm::vec4(outline_color, 1.0f));
 }