]> git.localhorst.tv Git - blank.git/blobdiff - src/world/block.cpp
move block type loading details to BlockType
[blank.git] / src / world / block.cpp
index aa91e7953a67238e1501d989ff5f397ec756bcca..04209e1ac0ecb5bdf8b09baf537f56f88419f7f4 100644 (file)
@@ -2,22 +2,17 @@
 #include "BlockType.hpp"
 #include "BlockTypeRegistry.hpp"
 
-#include "../model/geometry.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
 
-#include <ostream>
+#include <iostream>
 #include <glm/gtx/euler_angles.hpp>
 #include <glm/gtx/transform.hpp>
 
 
 namespace blank {
 
-const NullShape BlockType::DEFAULT_SHAPE;
-
-
-bool operator ==(const Block &a, const Block &b) {
-       return a.type == b.type && a.orient == b.orient;
-}
-
 std::ostream &operator <<(std::ostream &out, const Block &block) {
        return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
 }
@@ -73,52 +68,163 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) {
 }
 
 
-BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept
-: shape(s)
-, texture(0)
-, color(col)
+BlockType::BlockType() noexcept
+: shape(nullptr)
+, textures()
+, hsl_mod(0.0f, 1.0f, 1.0f)
+, rgb_mod(1.0f, 1.0f, 1.0f)
 , outline_color(-1, -1, -1)
 , label("some block")
+, place_sound(-1)
+, remove_sound(-1)
 , id(0)
 , luminosity(0)
-, visible(v)
-, block_light(false)
-, collision(false)
-, collide_block(false)
-, fill({ false, false, false, false, false, false }) {
+, visible(true)
+, block_light(true)
+, collision(true)
+, collide_block(true)
+, generate(false)
+, min_solidity(0.5f)
+, mid_solidity(0.75f)
+, max_solidity(1.0f)
+, min_humidity(-1.0f)
+, mid_humidity(0.0f)
+, max_humidity(1.0f)
+, min_temperature(-1.0f)
+, mid_temperature(0.0f)
+, max_temperature(1.0f)
+, min_richness(-1.0f)
+, mid_richness(0.0f)
+, max_richness(1.0f)
+, commonness(1.0f) {
 
 }
 
-void BlockType::FillEntityModel(
-       EntityModel::Buffer &buf,
-       const glm::mat4 &transform,
-       EntityModel::Index idx_offset
+void BlockType::Read(
+       TokenStreamReader &in,
+       ResourceIndex &snd_index,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) {
+       std::string name;
+       in.Skip(Token::ANGLE_BRACKET_OPEN);
+       while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+               in.ReadIdentifier(name);
+               in.Skip(Token::EQUALS);
+               if (name == "visible") {
+                       visible = in.GetBool();
+               } else if (name == "texture") {
+                       in.ReadString(name);
+                       textures.push_back(tex_index.GetID(name));
+               } else if (name == "textures") {
+                       in.Skip(Token::BRACKET_OPEN);
+                       while (in.Peek().type != Token::BRACKET_CLOSE) {
+                               in.ReadString(name);
+                               textures.push_back(tex_index.GetID(name));
+                               if (in.Peek().type == Token::COMMA) {
+                                       in.Skip(Token::COMMA);
+                               }
+                       }
+                       in.Skip(Token::BRACKET_CLOSE);
+               } else if (name == "rgb_mod") {
+                       in.ReadVec(rgb_mod);
+               } else if (name == "hsl_mod") {
+                       in.ReadVec(hsl_mod);
+               } else if (name == "outline") {
+                       in.ReadVec(outline_color);
+               } else if (name == "label") {
+                       in.ReadString(label);
+               } else if (name == "place_sound") {
+                       in.ReadString(name);
+                       place_sound = snd_index.GetID(name);
+               } else if (name == "remove_sound") {
+                       in.ReadString(name);
+                       remove_sound = snd_index.GetID(name);
+               } else if (name == "luminosity") {
+                       luminosity = in.GetInt();
+               } else if (name == "block_light") {
+                       block_light = in.GetBool();
+               } else if (name == "collision") {
+                       collision = in.GetBool();
+               } else if (name == "collide_block") {
+                       collide_block = in.GetBool();
+               } else if (name == "generate") {
+                       generate = in.GetBool();
+               } else if (name == "min_solidity") {
+                       min_solidity = in.GetFloat();
+               } else if (name == "mid_solidity") {
+                       mid_solidity = in.GetFloat();
+               } else if (name == "max_solidity") {
+                       max_solidity = in.GetFloat();
+               } else if (name == "min_humidity") {
+                       min_humidity = in.GetFloat();
+               } else if (name == "mid_humidity") {
+                       mid_humidity = in.GetFloat();
+               } else if (name == "max_humidity") {
+                       max_humidity = in.GetFloat();
+               } else if (name == "min_temperature") {
+                       min_temperature = in.GetFloat();
+               } else if (name == "mid_temperature") {
+                       mid_temperature = in.GetFloat();
+               } else if (name == "max_temperature") {
+                       max_temperature = in.GetFloat();
+               } else if (name == "min_richness") {
+                       min_richness = in.GetFloat();
+               } else if (name == "mid_richness") {
+                       mid_richness = in.GetFloat();
+               } else if (name == "max_richness") {
+                       max_richness = in.GetFloat();
+               } else if (name == "commonness") {
+                       commonness = in.GetFloat();
+               } else if (name == "shape") {
+                       in.ReadIdentifier(name);
+                       shape = &shapes.Get(name);
+               } else {
+                       std::cerr << "warning: unknown block type property " << name << std::endl;
+                       while (in.Peek().type != Token::SEMICOLON) {
+                               in.Next();
+                       }
+               }
+               in.Skip(Token::SEMICOLON);
+       }
+       in.Skip(Token::ANGLE_BRACKET_CLOSE);
+}
+
+void BlockType::FillEntityMesh(
+       EntityMesh::Buffer &buf,
+       const glm::mat4 &transform
 ) const noexcept {
-       shape->Vertices(buf, transform, texture, idx_offset);
-       buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
+       if (!shape) return;
+       shape->Fill(buf, transform, textures);
+       buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
+       buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
 }
 
-void BlockType::FillBlockModel(
-       BlockModel::Buffer &buf,
+void BlockType::FillBlockMesh(
+       BlockMesh::Buffer &buf,
        const glm::mat4 &transform,
-       BlockModel::Index idx_offset
+       BlockMesh::Index idx_offset
 ) const noexcept {
-       shape->Vertices(buf, transform, texture, idx_offset);
-       buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
+       if (!shape) return;
+       shape->Fill(buf, transform, textures, idx_offset);
+       buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
+       buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
 }
 
-void BlockType::FillOutlineModel(
-       OutlineModel::Buffer &buf,
-       const glm::vec3 &pos_offset,
-       OutlineModel::Index idx_offset
-) const noexcept {
-       shape->Outline(buf, pos_offset, idx_offset);
-       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
+void BlockType::OutlinePrimitiveMesh(PrimitiveMesh::Buffer &buf) const noexcept {
+       if (!shape) return;
+       shape->Outline(buf);
+       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), glm::vec4(outline_color, 1.0f));
 }
 
 
 BlockTypeRegistry::BlockTypeRegistry() {
-       Add(BlockType());
+       BlockType air;
+       air.visible = false;
+       air.block_light = false;
+       air.collision = false;
+       air.collide_block = false;
+       Add(air);
 }
 
 Block::Type BlockTypeRegistry::Add(const BlockType &t) {