namespace blobs {
namespace world {
-std::string Record::ValueString() const {
+int Record::Update(creature::Creature &c, double value, double time) noexcept {
+ int found = -1;
+ for (int i = 0; i < MAX; ++i) {
+ if (value > rank[i].value) {
+ found = i;
+ break;
+ }
+ }
+ if (found < 0) {
+ return -1;
+ }
+ int previous = -1;
+ for (int i = 0; i < MAX; ++i) {
+ if (rank[i].holder == &c) {
+ previous = i;
+ break;
+ }
+ }
+ if (previous < 0) {
+ // move all below down by one
+ std::copy_backward(rank + found, rank + MAX - 1, rank + MAX);
+ } else if (found > previous) {
+ // better than last, but not an improvement
+ // this ensures only one slot occupied per creature
+ return found;
+ } else if (found < previous) {
+ // move all in between down by one
+ std::copy_backward(rank + found, rank + previous, rank + previous + 1);
+ }
+ // insert new
+ rank[found].holder = &c;
+ rank[found].value = value;
+ rank[found].time = time;
+ return found;
+}
+
+std::string Record::ValueString(int i) const {
+ if (i < 0 || i >= MAX || !rank[i].holder) {
+ return "—";
+ }
switch (type) {
default:
case VALUE:
- return ui::DecimalString(value, 2);
+ return ui::DecimalString(rank[i].value, 2);
case LENGTH:
- return ui::LengthString(value);
+ return ui::LengthString(rank[i].value);
case MASS:
- return ui::MassString(value);
+ return ui::MassString(rank[i].value);
case PERCENTAGE:
- return ui::PercentageString(value);
+ return ui::PercentageString(rank[i].value);
case TIME:
- return ui::TimeString(value);
+ return ui::TimeString(rank[i].value);
}
}
}
void Simulation::CheckRecords(creature::Creature &c) noexcept {
- if (c.Age() > records[0].value) {
- Record rold(records[0]);
- records[0].value = c.Age();
- records[0].time = Time();
- records[0].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[0]);
+ { // age
+ creature::Creature *prev = records[0].rank[0].holder;
+ int rank = records[0].Update(c, c.Age(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[0]);
}
}
- if (c.Mass() > records[1].value) {
- Record rold(records[1]);
- records[1].value = c.Mass();
- records[1].time = Time();
- records[1].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[1]);
+ { // mass
+ creature::Creature *prev = records[1].rank[0].holder;
+ int rank = records[1].Update(c, c.Mass(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[1]);
}
}
- if (c.Size() > records[2].value) {
- Record rold(records[2]);
- records[2].value = c.Size();
- records[2].time = Time();
- records[2].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[2]);
+ { // size
+ creature::Creature *prev = records[2].rank[0].holder;
+ int rank = records[2].Update(c, c.Size(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[2]);
}
}
- if (c.Strength() > records[3].value) {
- Record rold(records[3]);
- records[3].value = c.Strength();
- records[3].time = Time();
- records[3].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[3]);
+ { // strength
+ creature::Creature *prev = records[3].rank[0].holder;
+ int rank = records[3].Update(c, c.Strength(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[3]);
}
}
- if (c.Stamina() > records[4].value) {
- Record rold(records[4]);
- records[4].value = c.Stamina();
- records[4].time = Time();
- records[4].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[4]);
+ { // stamina
+ creature::Creature *prev = records[4].rank[0].holder;
+ int rank = records[4].Update(c, c.Stamina(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[4]);
}
}
- if (c.Dexerty() > records[5].value) {
- Record rold(records[5]);
- records[5].value = c.Dexerty();
- records[5].time = Time();
- records[5].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[5]);
+ { // dexerty
+ creature::Creature *prev = records[5].rank[0].holder;
+ int rank = records[5].Update(c, c.Dexerty(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[5]);
}
}
- if (c.Intelligence() > records[6].value) {
- Record rold(records[6]);
- records[6].value = c.Intelligence();
- records[6].time = Time();
- records[6].holder = &c;
- if (rold.holder && rold.holder != &c) {
- LogRecord(rold, records[6]);
+ { // intelligence
+ creature::Creature *prev = records[6].rank[0].holder;
+ int rank = records[6].Update(c, c.Intelligence(), time);
+ if (rank == 0 && prev && prev != &c) {
+ LogRecord(records[6]);
}
}
}
-void Simulation::LogRecord(const Record &rold, const Record &rnew) {
- Log() << "at age " << ui::TimeString(rnew.holder->Age()) << " "
- << rnew.holder->Name() << " broke the " << rnew.name << " record of "
- << rold.ValueString() << " by " << rold.holder->Name()
- << " (established " << ui::TimeString(rold.time) << ")" << std::endl;
+void Simulation::LogRecord(const Record &r) {
+ Log() << "at age " << ui::TimeString(r.rank[0].holder->Age()) << " "
+ << r.rank[0].holder->Name() << " broke the " << r.name << " record of "
+ << r.ValueString(1) << " by " << r.rank[1].holder->Name()
+ << " (established " << ui::TimeString(r.rank[1].time) << ")" << std::endl;
}
std::ostream &Simulation::Log() {