gut: 6,
mgr: 6
},
+ expReward: 8,
+ goldReward: 5,
attackAnimation: ComplexAnimation {
sprite: lizardSprite,
frametime: fourFramesTime,
gut: 100,
mgr: 10
},
- ladder: [
- 10
+ ladder: [ LevelUp
+ // insensible test data
+ { exp: 10, maxHP: 5, maxMP: 3, atp: 2, str: 1 }
],
useMask: maskMaxim,
attackAnimation: ComplexAnimation {
},
noEquipmentText: "No equip",
- escapeText: "Escapes."
+ escapeText: "Escapes.",
+ defeatText: "Total Defeat.",
+
+ victoryGetsText: "Gets",
+ victoryExpText: "EXP",
+ victoryGoldText: "GOLD",
+ victoryLevelUpText: "levels up",
+ victoryUpgradeText: "increases by",
+ victoryNextLevelText: "NXT.LEVEL",
+
+ victoryMHPText: "Max. HP",
+ victoryMMPText: "Max. MP",
+ victoryATPText: "ATP",
+ victoryDFPText: "DFP",
+ victorySTRText: "STR",
+ victoryAGLText: "AGL",
+ victoryINTText: "INT",
+ victoryGUTText: "GUT",
+ victoryMGRText: "MGR"
}
Font menuFont {