X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=data%2Fdefault.shapes;h=694995a8547fca4599d5025fad5c7664717280b2;hb=60f45e233bcf6c051f35f813179fe34f01e61719;hp=7185db7402d91a3c914ef063a355fa5b69c3bad8;hpb=ce188a87e4759cd31639da023fdf69ad9feea94c;p=blank-assets.git diff --git a/data/default.shapes b/data/default.shapes index 7185db7..694995a 100644 --- a/data/default.shapes +++ b/data/default.shapes @@ -41,32 +41,31 @@ uniform_block = { uniform_low_slab = { bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.0, 0.5 ]); vertices = { - // TODO: fix tex coords // position normal texture - { [ -0.5, -0.5, 0.0 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front - { [ 0.0, -0.5, 0.0 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.0, 0.0 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, - { [ 0.0, 0.0, 0.0 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 0 }, // back - { [ -0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 0 }, - { [ 0.0, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 0 }, - { [ 0.0, 0.0, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 0 }, - { [ -0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top - { [ -0.5, 0.0, 0.0 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, - { [ 0.0, 0.0, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, - { [ 0.0, 0.0, 0.0 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom - { [ 0.0, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, -0.5, 0.0 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, - { [ 0.0, -0.5, 0.0 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left - { [ -0.5, -0.5, 0.0 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.0, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, 0.0, 0.0 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.0, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right - { [ 0.0, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.0, -0.5, 0.0 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, - { [ 0.0, 0.0, 0.0 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, + { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front + { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, + { [ -0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 0.0, 0.5 ], 0 }, + { [ 0.5, 0.0, 0.5 ], [ 0, 0, 1 ], [ 1.0, 0.5 ], 0 }, + { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back + { [ -0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 1.0, 0.5 ], 0 }, + { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, + { [ 0.5, 0.0, -0.5 ], [ 0, 0, -1 ], [ 0.0, 0.5 ], 0 }, + { [ -0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, // top + { [ -0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 0.0, 1.0 ], 0 }, + { [ 0.5, 0.0, -0.5 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, + { [ 0.5, 0.0, 0.5 ], [ 0, 1, 0 ], [ 1.0, 1.0 ], 0 }, + { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1.0, 0.5 ], 0 }, // bottom + { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 }, + { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1.0, 1.0 ], 0 }, + { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0.0, 1.0 ], 0 }, + { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left + { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1.0, 1.0 ], 0 }, + { [ -0.5, 0.0, -0.5 ], [-1, 0, 0 ], [ 0.0, 0.5 ], 0 }, + { [ -0.5, 0.0, 0.5 ], [-1, 0, 0 ], [ 1.0, 0.5 ], 0 }, + { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1.0, 1.0 ], 0 }, // right + { [ 0.5, 0.0, -0.5 ], [ 1, 0, 0 ], [ 1.0, 0.5 ], 0 }, + { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, + { [ 0.5, 0.0, 0.5 ], [ 1, 0, 0 ], [ 0.0, 0.5 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front @@ -180,34 +179,72 @@ pipe_block = { }; // temporary fix for missing skeleton loader -player_head_block = { - bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]); +player_body = { + bounds = Cuboid([ -0.25, -0.25, -0.125 ], [ 0.25, 0.25, 0.125 ]); vertices = { // position normal texture - { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front - { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back - { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 1 }, - { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 1 }, - { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 1 }, - { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top - { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, - { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom - { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, - { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left - { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right - { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, + { [ -0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front + { [ 0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, + { [ -0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back + { [ -0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 }, + { [ 0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, + { [ 0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top + { [ -0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, + { [ 0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.5, 0.0 ], 0 }, // bottom + { [ 0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.5, 0.5 ], 0 }, + { [ 0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left + { [ -0.25, -0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 1.0 ], 0 }, + { [ -0.25, 0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, 0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 0.0 ], 0 }, + { [ 0.25, -0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 1.0 ], 0 }, // right + { [ 0.25, 0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 }, + { [ 0.25, -0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 0.0 ], 0 }, + }; + indices = { + 0, 1, 2, 2, 1, 3, // front + 4, 5, 6, 6, 5, 7, // back + 8, 9, 10, 10, 9, 11, // top + 12, 13, 14, 14, 13, 15, // bottom + 16, 17, 18, 18, 17, 19, // left + 20, 21, 22, 22, 21, 23, // right + }; +}; +player_head = { + bounds = Cuboid([ -0.15, -0.15, -0.15 ], [ 0.15, 0.15, 0.15 ]); + vertices = { + // position normal texture + { [ -0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front + { [ 0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, + { [ -0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back + { [ -0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 0 ], 1 }, + { [ 0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 1 ], 1 }, + { [ 0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 0 ], 1 }, + { [ -0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top + { [ -0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, + { [ 0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom + { [ 0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, + { [ -0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, + { [ 0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left + { [ -0.15, -0.15, 0.15 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, + { [ -0.15, 0.15, -0.15 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, + { [ -0.15, 0.15, 0.15 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, -0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right + { [ 0.15, 0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, -0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front @@ -217,5 +254,4 @@ player_head_block = { 16, 17, 18, 18, 17, 19, // left 20, 21, 22, 22, 21, 23, // right }; - fill = [ true, true, true, true, true, true ]; };