X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmath%2Fgeometry.cpp;h=3afa944f479b0fc41905d5de6364ee6ca8068e5b;hb=a19fdf3d9f0d7ecbf6eeeec817856d85049a8336;hp=f822ad68e4de3529a14847a6b4d5ab38b5ffeedc;hpb=348143f5e41a5692ed7c8deab200f3c62f4395a2;p=blobs.git diff --git a/src/math/geometry.cpp b/src/math/geometry.cpp index f822ad6..3afa944 100644 --- a/src/math/geometry.cpp +++ b/src/math/geometry.cpp @@ -41,15 +41,15 @@ bool Intersect( glm::dvec3(b_m[0]), glm::dvec3(b_m[1]), glm::dvec3(b_m[2]), - normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[0]))), - normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[1]))), - normalize(cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[2]))), - normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[0]))), - normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[1]))), - normalize(cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[2]))), - normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[0]))), - normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[1]))), - normalize(cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[2]))), + glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[0]))), + glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[1]))), + glm::normalize(glm::cross(glm::dvec3(a_m[0]), glm::dvec3(b_m[2]))), + glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[0]))), + glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[1]))), + glm::normalize(glm::cross(glm::dvec3(a_m[1]), glm::dvec3(b_m[2]))), + glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[0]))), + glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[1]))), + glm::normalize(glm::cross(glm::dvec3(a_m[2]), glm::dvec3(b_m[2]))), }; depth = std::numeric_limits::infinity(); @@ -57,7 +57,7 @@ bool Intersect( int cur_axis = 0; for (const glm::dvec3 &axis : axes) { - if (any(isnan(axis))) { + if (glm::any(glm::isnan(axis))) { // can result from the cross products if A and B have parallel axes ++cur_axis; continue; @@ -65,7 +65,7 @@ bool Intersect( double a_min = std::numeric_limits::infinity(); double a_max = -std::numeric_limits::infinity(); for (const glm::dvec3 &corner : a_corners) { - double val = dot(corner, axis); + double val = glm::dot(corner, axis); a_min = std::min(a_min, val); a_max = std::max(a_max, val); } @@ -73,7 +73,7 @@ bool Intersect( double b_min = std::numeric_limits::infinity(); double b_max = -std::numeric_limits::infinity(); for (const glm::dvec3 &corner : b_corners) { - double val = dot(corner, axis); + double val = glm::dot(corner, axis); b_min = std::min(b_min, val); b_max = std::max(b_max, val); } @@ -148,5 +148,37 @@ bool Intersect( return true; } +bool Intersect( + const Ray &r, + const Sphere &s, + glm::dvec3 &normal, + double &dist +) noexcept { + const glm::dvec3 diff(s.origin - r.Origin()); + if (glm::dot(diff, r.Direction()) < 0.0) { + if (glm::length2(diff) > s.radius * s.radius) return false; + if (std::abs(glm::length2(diff) - s.radius * s.radius) < std::numeric_limits::epsilon() * s.radius) { + normal = glm::normalize(-diff); + dist = 0.0; + return true; + } + const glm::dvec3 pc(r.Direction() * glm::dot(r.Direction(), diff) + r.Origin()); + double idist = std::sqrt(s.radius * s.radius - glm::length2(pc - s.origin)); + dist = idist - glm::length(pc - r.Origin()); + normal = glm::normalize((r.Origin() + (r.Direction() * dist)) - s.origin); + return true; + } + const glm::dvec3 pc(r.Direction() * glm::dot(r.Direction(), diff) + r.Origin()); + if (glm::length2(s.origin - pc) > s.radius * s.radius) return false; + double idist = std::sqrt(s.radius * s.radius - glm::length2(pc - s.origin)); + if (glm::length2(diff) > s.radius * s.radius) { + dist = glm::length(pc - r.Origin()) - idist; + } else { + dist = glm::length(pc - r.Origin()) + idist; + } + normal = glm::normalize((r.Origin() + (r.Direction() * dist)) - s.origin); + return true; +} + } }