X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fworld%2FWorld.cpp;h=73a870dc28b7e1d9002d7efce6058a2f3894b71f;hb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;hp=e8b665c992366ca2b5f2ecc0efd63447a2f8d73d;hpb=a34fbcb0581056bd464158acfa30289a3e2c2c2d;p=blank.git diff --git a/src/world/World.cpp b/src/world/World.cpp index e8b665c..73a870d 100644 --- a/src/world/World.cpp +++ b/src/world/World.cpp @@ -1,6 +1,8 @@ #include "World.hpp" #include "WorldCollision.hpp" +#include "../app/Assets.hpp" +#include "../graphics/Format.hpp" #include "../graphics/Viewport.hpp" #include @@ -11,11 +13,12 @@ namespace blank { -World::World(const Config &config) +World::World(const Assets &assets, const Config &config) : blockType() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) +, block_tex() , generate(config.gen) , chunks(config.load, blockType, generate) , player() @@ -26,8 +29,17 @@ World::World(const Config &config) BlockType::Faces slab_fill = { false, true, false, false, false, false }; BlockType::Faces stair_fill = { false, true, false, false, false, true }; + block_tex.Bind(); + block_tex.Reserve(16, 16, 4, Format()); + assets.LoadTexture("debug", block_tex, 0); + assets.LoadTexture("rock-1", block_tex, 1); + assets.LoadTexture("rock-2", block_tex, 2); + assets.LoadTexture("rock-3", block_tex, 3); + block_tex.FilterNearest(); + { // white block BlockType type(true, { 1.0f, 1.0f, 1.0f }, &blockShape); + type.texture = 1; type.label = "White Block"; type.block_light = true; type.collision = true; @@ -37,6 +49,7 @@ World::World(const Config &config) } { // white slab BlockType type(true, { 1.0f, 1.0f, 1.0f }, &slabShape); + type.texture = 1; type.label = "White Slab"; type.block_light = true; type.collision = true; @@ -46,6 +59,7 @@ World::World(const Config &config) } { // white stair BlockType type(true, { 1.0f, 1.0f, 1.0f }, &stairShape); + type.texture = 1; type.label = "White Stair"; type.block_light = true; type.collision = true; @@ -56,6 +70,7 @@ World::World(const Config &config) { // red block BlockType type(true, { 1.0f, 0.0f, 0.0f }, &blockShape); + type.texture = 3; type.label = "Red Block"; type.block_light = true; type.collision = true; @@ -65,6 +80,7 @@ World::World(const Config &config) } { // red slab BlockType type(true, { 1.0f, 0.0f, 0.0f }, &slabShape); + type.texture = 3; type.label = "Red Slab"; type.block_light = true; type.collision = true; @@ -74,6 +90,7 @@ World::World(const Config &config) } { // red stair BlockType type(true, { 1.0f, 0.0f, 0.0f }, &stairShape); + type.texture = 3; type.label = "Red Stair"; type.block_light = true; type.collision = true; @@ -84,6 +101,7 @@ World::World(const Config &config) { // green block BlockType type(true, { 0.0f, 1.0f, 0.0f }, &blockShape); + type.texture = 1; type.label = "Green Block"; type.block_light = true; type.collision = true; @@ -93,6 +111,7 @@ World::World(const Config &config) } { // green slab BlockType type(true, { 0.0f, 1.0f, 0.0f }, &slabShape); + type.texture = 1; type.label = "Green Slab"; type.block_light = true; type.collision = true; @@ -102,6 +121,7 @@ World::World(const Config &config) } { // green stair BlockType type(true, { 0.0f, 1.0f, 0.0f }, &stairShape); + type.texture = 1; type.label = "Green Stair"; type.block_light = true; type.collision = true; @@ -112,6 +132,7 @@ World::World(const Config &config) { // blue block BlockType type(true, { 0.0f, 0.0f, 1.0f }, &blockShape); + type.texture = 3; type.label = "Blue Block"; type.block_light = true; type.collision = true; @@ -121,6 +142,7 @@ World::World(const Config &config) } { // blue slab BlockType type(true, { 0.0f, 0.0f, 1.0f }, &slabShape); + type.texture = 3; type.label = "Blue Slab"; type.block_light = true; type.collision = true; @@ -130,6 +152,7 @@ World::World(const Config &config) } { // blue stair BlockType type(true, { 0.0f, 0.0f, 1.0f }, &stairShape); + type.texture = 3; type.label = "Blue Stair"; type.block_light = true; type.collision = true; @@ -140,6 +163,7 @@ World::World(const Config &config) { // glowing yellow block BlockType type(true, { 1.0f, 1.0f, 0.0f }, &blockShape); + type.texture = 2; type.label = "Light"; type.luminosity = 15; type.block_light = true; @@ -149,6 +173,18 @@ World::World(const Config &config) blockType.Add(type); } + { // the mysterious debug cube + BlockType type(true, { 1.0f, 1.0f, 1.0f }, &blockShape); + type.texture = 0; + type.label = "Debug Cube"; + type.luminosity = 0; + type.block_light = true; + type.collision = true; + type.collide_block = true; + type.fill = block_fill; + blockType.Add(type); + } + generate.Space(0); generate.Light(13); generate.Solids({ 1, 4, 7, 10 }); @@ -305,6 +341,7 @@ void World::Render(Viewport &viewport) { viewport.WorldPosition(player->Transform(player->ChunkCoords())); BlockLighting &chunk_prog = viewport.ChunkProgram(); + chunk_prog.SetTexture(block_tex); chunk_prog.SetFogDensity(fog_density); for (Chunk &chunk : chunks.Loaded()) {