X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fworld%2FWorld.hpp;h=b98efca544ef0969af3f056075b43f039986e80f;hb=549646ac3e5bede5e77031f773649edf8de83608;hp=7f38942ea2e4d9b4389dc97e2a430a1458951ff3;hpb=c04ea5a6f67d446ea29aa2e88dc4c666956d7732;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 7f38942..b98efca 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -8,13 +8,14 @@ #include "../model/shapes.hpp" #include +#include #include namespace blank { -class BlockLighting; -class DirectionalLighting; +class Viewport; +class WorldCollision; class World { @@ -44,19 +45,21 @@ public: float &dist, glm::vec3 &normal); - bool Intersection(const Entity &e); + bool Intersection(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType;