X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=1ba83abd0205fa8751dfaf312ae9bbb65ea75c9d;hb=551573ecb04969696f916aeb5485658e298a7f6b;hp=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hpb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;p=blank.git diff --git a/TODO b/TODO index 49fac3b..1ba83ab 100644 --- a/TODO +++ b/TODO @@ -10,13 +10,12 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ font rendering - should combine all that's needed to render a text into some struct - also, with background nw being a thing, a padding might be nice - or could separate bg from fg rendering + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering it may also be feasible to get rid of SDL_ttf and use freetype directly to eliminate the unneccessary surface creation @@ -30,11 +29,6 @@ networking exchange of chunks and entities -persistence - - unloaded chunks should be saved to disk and restored when they - are loaded again - launcher ui select or create a world with configurable parameters