X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=1ba83abd0205fa8751dfaf312ae9bbb65ea75c9d;hb=551573ecb04969696f916aeb5485658e298a7f6b;hp=5fc2e9e5f32f0398479bb35030c532bf1d1d0794;hpb=695918769a616db82dbebb987ea91f3204dee8a9;p=blank.git diff --git a/TODO b/TODO index 5fc2e9e..1ba83ab 100644 --- a/TODO +++ b/TODO @@ -10,12 +10,16 @@ composite entity animations textures - do I need to say anything? :) + okay, now I need a better solution for the crosshair ^^ -font colours +font rendering - set font fg and bg colour as either uniform or vertex attribute - and lerp between them based on the texture's alpha component + with background now being a thing, a padding might be nice + that or maybe separate bg from fg rendering + + it may also be feasible to get rid of SDL_ttf and use freetype + directly to eliminate the unneccessary surface creation + ftgl might also be worth looking at command line @@ -25,11 +29,6 @@ networking exchange of chunks and entities -persistence - - unloaded chunks should be saved to disk and restored when they - are loaded again - launcher ui select or create a world with configurable parameters